My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Barbarians Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Barbarians
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Minions Barbarians Hog Rider Inferno Dragon
Poison
Minions Barbarians
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mini P.E.K.K.A Hog Rider Inferno Dragon Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minions Mini P.E.K.K.A Golem
Arrows
Zap Hog Rider Golem Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A Golem Inferno Dragon
Barbarians
Hog Rider
Mini P.E.K.K.A
Zap Arrows Minions Hog Rider Golem
Hog Rider
Zap Arrows Minions Barbarians Mini P.E.K.K.A
Golem
Arrows Zap Minions Mini P.E.K.K.A
Inferno Dragon
Minions

Defense Synergies 1 6

Zap
Mini P.E.K.K.A Arrows Minions Barbarians Inferno Dragon
Arrows
Zap Barbarians Mini P.E.K.K.A
Minions
Zap
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows
Hog Rider
Golem
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Mini P.E.K.K.A Inferno Dragon Zap Minions
Barbarians Mini P.E.K.K.A Minions Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Minions
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Minions
Minions Inferno Dragon Zap Arrows
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon Minions
Barbarians Mini P.E.K.K.A
Minions Barbarians Zap Arrows
Arrows Minions Inferno Dragon Zap
Barbarians Mini P.E.K.K.A Zap Minions
Zap Arrows Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Zap Mini P.E.K.K.A Inferno Dragon
Barbarians Arrows Minions Mini P.E.K.K.A
Arrows Zap Minions Barbarians
Zap Arrows Minions Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Arrows Mini P.E.K.K.A Inferno Dragon
Barbarians Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Zap Minions
Mini P.E.K.K.A Minions Barbarians
Mini P.E.K.K.A Barbarians Inferno Dragon
Zap Minions Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Zap Minions Mini P.E.K.K.A Inferno Dragon
Arrows Minions Zap Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Minions Barbarians
Zap Arrows
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Minions
Zap
Zap

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