My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Baby Dragon Lumberjack
Zap
Minions
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Fireball
Minions Baby Dragon Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Minions
Zap Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Mini P.E.K.K.A
Zap Minions Baby Dragon Lightning Golem Electro Wizard Lumberjack
Baby Dragon
Golem Zap Minions Mini P.E.K.K.A Lightning Electro Wizard Lumberjack
Lightning
Golem Mini P.E.K.K.A Baby Dragon
Golem
Baby Dragon Lightning Zap Minions Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Lumberjack
Zap Minions Mini P.E.K.K.A Baby Dragon Golem Electro Wizard

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Minions Baby Dragon Lumberjack
Minions
Zap Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Baby Dragon
Baby Dragon
Zap Minions Mini P.E.K.K.A Lumberjack
Lightning
Golem
Electro Wizard
Zap Mini P.E.K.K.A Minions Lumberjack
Lumberjack
Zap Minions Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Minions Electro Wizard
Mini P.E.K.K.A Lumberjack Minions Lightning Electro Wizard
Mini P.E.K.K.A Lumberjack Minions Electro Wizard
Lightning Mini P.E.K.K.A Lumberjack
Zap Minions Baby Dragon Electro Wizard Lumberjack
Minions Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Minions Electro Wizard Zap Baby Dragon Lumberjack
Minions Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Minions Lightning Electro Wizard
Zap Minions Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Lightning Electro Wizard Lumberjack
Minions Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Minions Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Minions Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Minions Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Lightning Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Lumberjack
Zap Minions Baby Dragon Electro Wizard
Mini P.E.K.K.A Minions Lightning Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Lightning Electro Wizard Minions Mini P.E.K.K.A Baby Dragon
Minions Mini P.E.K.K.A Lumberjack
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning Lumberjack
Baby Dragon
Electro Wizard Zap Minions Mini P.E.K.K.A Baby Dragon Lightning Lumberjack
Minions Zap Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Minions Mini P.E.K.K.A Electro Wizard Lumberjack
Lightning Zap Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Minions Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Minions Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Minions
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Minions
Lightning Zap Baby Dragon Electro Wizard
Lightning Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Lightning
Lightning Zap
Zap Minions Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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