My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Fire Spirit Bats Minions
Zap
Fire Spirit Bats Minions Royal Giant
Barbarian Barrel
Fire Spirit Knight
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Knight Minions Mini P.E.K.K.A
Fireball
Minions
Poison
Bats Minions
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Minions Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight Mini P.E.K.K.A
Bats
Knight Royal Giant Zap Minions Mini P.E.K.K.A
Zap
Fireball Fire Spirit Bats Knight Minions Royal Giant Mini P.E.K.K.A
Knight
Bats Minions Fire Spirit Zap Fireball
Minions
Knight Royal Giant Bats Zap Mini P.E.K.K.A
Royal Giant
Fire Spirit Bats Minions Fireball Zap
Fireball
Zap Royal Giant Knight
Mini P.E.K.K.A
Fire Spirit Bats Zap Minions

Defense Synergies 5 10

Fire Spirit
Knight Zap Mini P.E.K.K.A
Bats
Knight Zap Minions Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Knight Minions
Knight
Fire Spirit Bats Minions Zap Fireball Mini P.E.K.K.A
Minions
Knight Bats Zap
Royal Giant
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Mini P.E.K.K.A Bats Zap Knight Minions
Mini P.E.K.K.A Fire Spirit Bats Knight Minions
Mini P.E.K.K.A Bats Knight Minions
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Bats Zap Minions
Bats Minions Fire Spirit Zap Fireball
Zap Fireball
Mini P.E.K.K.A Minions
Knight Fire Spirit Mini P.E.K.K.A
Bats Minions Zap Knight Fireball
Minions Bats Zap Fireball
Mini P.E.K.K.A Fire Spirit Bats Zap Knight Minions Fireball
Fire Spirit Fireball Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Bats Knight Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Knight Minions
Zap Fire Spirit Bats Knight Minions Fireball
Mini P.E.K.K.A
Fire Spirit Bats Knight Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A
Bats Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight Fireball
Knight Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Minions
Mini P.E.K.K.A Bats Knight Minions Fireball
Mini P.E.K.K.A Knight
Zap Bats Knight Minions Fireball Mini P.E.K.K.A
Bats Knight Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Fireball
Bats Zap Knight Minions Fireball Mini P.E.K.K.A
Bats Minions Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Minions Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Fire Spirit Zap
Fire Spirit Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball
Zap Bats Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Minions Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Minions Fireball
Bats Zap Fireball
Zap Fireball

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