My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Giant Skeleton
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Wizard Balloon Giant Skeleton Lumberjack
Fireball
Minions Inferno Tower Wizard Balloon Lumberjack
Poison
Minions Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Lumberjack Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Giant Skeleton The Log Lumberjack
Minions
Zap Balloon Giant Skeleton Lumberjack
Inferno Tower
Wizard
Balloon Giant Skeleton Lumberjack
Balloon
Zap Lumberjack Minions Wizard Giant Skeleton The Log
Giant Skeleton
Zap Minions Wizard Balloon The Log Lumberjack
The Log
Zap Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Zap Minions Wizard Giant Skeleton The Log

Defense Synergies 1 16

Zap
Minions Inferno Tower Giant Skeleton The Log Lumberjack
Minions
Zap Inferno Tower Giant Skeleton The Log Lumberjack
Inferno Tower
The Log Zap Minions Lumberjack
Wizard
Giant Skeleton The Log Lumberjack
Balloon
Giant Skeleton
Zap Minions Wizard The Log Lumberjack
The Log
Inferno Tower Zap Minions Wizard Giant Skeleton Lumberjack
Lumberjack
Zap Minions Inferno Tower Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard The Log
Inferno Tower Lumberjack Zap Minions The Log
Inferno Tower Lumberjack Minions Giant Skeleton
Inferno Tower Lumberjack Minions
Giant Skeleton The Log Lumberjack
The Log Zap Minions Lumberjack
Minions Inferno Tower Zap Wizard
Zap Inferno Tower Giant Skeleton The Log
Inferno Tower Minions Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Minions Zap Wizard Giant Skeleton The Log Lumberjack
Minions Inferno Tower Zap Wizard
Inferno Tower Lumberjack Zap Minions Wizard Giant Skeleton The Log
Wizard Zap Minions The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap The Log Lumberjack
Wizard Minions Inferno Tower Lumberjack
Zap Minions Wizard The Log Lumberjack
Zap Wizard The Log Minions Giant Skeleton Lumberjack
Inferno Tower Lumberjack
Wizard Minions Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Giant Skeleton
Zap Wizard The Log Lumberjack
Giant Skeleton Lumberjack Zap Minions Inferno Tower The Log
Giant Skeleton Lumberjack Zap Inferno Tower The Log
Inferno Tower Giant Skeleton Lumberjack
Wizard Zap Minions
Minions Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Zap Giant Skeleton Minions Inferno Tower The Log
Inferno Tower
Minions Inferno Tower Giant Skeleton Lumberjack
Zap Giant Skeleton The Log
Giant Skeleton Inferno Tower Wizard Lumberjack
Wizard
Inferno Tower Zap Minions Giant Skeleton The Log Lumberjack
Minions Zap Inferno Tower Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Lumberjack
Zap Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Minions
Zap Wizard
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap Giant Skeleton
Zap Minions Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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