My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Inferno Dragon
Giant Snowball
Minions Guards Inferno Dragon
Zap
Minions Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Minions Electro Wizard Inferno Dragon
Poison
Minions Guards Electro Wizard
Lightning
Ice Golem Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Guards Electro Wizard Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Ice Golem Guards Mega Knight
Minions
Mega Knight Zap Ice Golem P.E.K.K.A Inferno Dragon
Ice Golem
Zap Minions Electro Wizard
Guards
Zap
P.E.K.K.A
Zap Electro Wizard Minions
Electro Wizard
Zap P.E.K.K.A Ice Golem Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Electro Wizard

Defense Synergies 3 17

Zap
Electro Wizard Mega Knight Minions Ice Golem Guards P.E.K.K.A Inferno Dragon
Minions
Ice Golem Zap P.E.K.K.A Electro Wizard Mega Knight
Ice Golem
Minions Zap Guards Electro Wizard Inferno Dragon Mega Knight
Guards
Zap Ice Golem Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Ice Golem Guards P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Zap Ice Golem Electro Wizard Mega Knight
Mega Knight
Zap Minions Ice Golem Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Electro Wizard
P.E.K.K.A Inferno Dragon Zap Minions Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Guards Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Zap Minions Guards Electro Wizard Mega Knight
Minions Electro Wizard Inferno Dragon Zap
Zap Ice Golem P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Minions
Guards Ice Golem Electro Wizard Mega Knight
Minions Guards Electro Wizard Zap Ice Golem Mega Knight
Minions Inferno Dragon Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Minions Guards Electro Wizard
Mega Knight Zap Minions Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Guards Electro Wizard
Zap Minions Ice Golem Guards Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Minions Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Ice Golem P.E.K.K.A Electro Wizard
Electro Wizard Zap Ice Golem Inferno Dragon Mega Knight
Guards P.E.K.K.A Mega Knight Zap Minions Ice Golem Electro Wizard
Guards P.E.K.K.A Mega Knight Zap Ice Golem Electro Wizard
P.E.K.K.A Guards Inferno Dragon Mega Knight
Zap Minions Ice Golem Electro Wizard
Guards P.E.K.K.A Minions Ice Golem Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Electro Wizard Mega Knight Minions Ice Golem Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Minions Guards
P.E.K.K.A Mega Knight Zap Guards Electro Wizard
P.E.K.K.A Mega Knight Ice Golem Guards
Mega Knight
Guards Electro Wizard Zap Minions Ice Golem P.E.K.K.A Inferno Dragon
Minions Mega Knight Zap Ice Golem P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards
Zap Electro Wizard
Ice Golem Guards
Zap Mega Knight
Zap Minions Ice Golem
Zap Ice Golem
Zap
Minions Guards Electro Wizard
Zap Electro Wizard
Zap
Ice Golem
Minions
Zap Ice Golem
Zap
Mega Knight
Minions
Zap Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Ice Golem Mega Knight
Inferno Dragon
Zap Electro Wizard
Zap Mega Knight
Zap
Zap Ice Golem Electro Wizard
Zap Electro Wizard Minions Guards
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Minions Guards
Zap Electro Wizard
Electro Wizard Mega Knight
Zap Ice Golem
Zap
P.E.K.K.A Mega Knight
Zap Minions Guards Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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