My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minions Minion Horde
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Elite Barbarians Valkyrie Electro Wizard
Fireball
Minions Minion Horde Elite Barbarians Electro Wizard
Poison
Minions Minion Horde Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Valkyrie Electro Wizard Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Minions Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Electro Wizard Minions Minion Horde Royal Giant Valkyrie
Minions
Royal Giant Zap Elite Barbarians Valkyrie
Minion Horde
Zap Royal Giant Mirror
Royal Giant
Minions Zap Minion Horde Elite Barbarians Mirror Electro Wizard
Elite Barbarians
Zap Valkyrie Minions Royal Giant
Valkyrie
Elite Barbarians Zap Minions Electro Wizard
Mirror
Zap Minion Horde Royal Giant
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 5 8

Zap
Mirror Electro Wizard Minions Minion Horde Elite Barbarians Valkyrie
Minions
Valkyrie Zap Electro Wizard
Minion Horde
Mirror Zap
Royal Giant
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Mirror Electro Wizard
Mirror
Zap Minion Horde Valkyrie Electro Wizard
Electro Wizard
Zap Minions Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Valkyrie Electro Wizard
Minion Horde Elite Barbarians Zap Minions Valkyrie Electro Wizard
Minion Horde Minions Elite Barbarians Valkyrie Electro Wizard
Minion Horde Elite Barbarians Minions Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Minions Valkyrie Electro Wizard
Minions Minion Horde Electro Wizard Zap
Zap Valkyrie Electro Wizard
Minion Horde Minions Elite Barbarians
Elite Barbarians Minion Horde Valkyrie Electro Wizard
Minions Minion Horde Valkyrie Electro Wizard Zap
Minions Minion Horde Zap Electro Wizard
Minion Horde Zap Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Minions Minion Horde Electro Wizard
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians Electro Wizard
Minion Horde Minions Elite Barbarians Valkyrie Electro Wizard
Zap Minions Minion Horde Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Minions Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Minions Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie
Zap Minions Minion Horde Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Valkyrie
Zap Minions Minion Horde Electro Wizard
Minions Minion Horde Elite Barbarians Valkyrie Electro Wizard
Minion Horde Elite Barbarians Valkyrie
Zap Minion Horde Electro Wizard Minions Elite Barbarians Valkyrie
Minion Horde
Minions Minion Horde Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie
Elite Barbarians Electro Wizard Zap Minions Minion Horde Valkyrie
Minions Valkyrie Zap Minion Horde Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Electro Wizard
Minion Horde
Valkyrie
Zap Minion Horde Valkyrie
Zap Minions Minion Horde
Minion Horde
Zap
Zap
Minions Minion Horde Elite Barbarians Electro Wizard
Zap Minion Horde Valkyrie Electro Wizard
Zap
Elite Barbarians
Minions Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Minions Minion Horde
Zap Electro Wizard
Zap Valkyrie
Minions Minion Horde
Zap Minion Horde
Zap Valkyrie
Minion Horde
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Minion Horde Electro Wizard
Zap Electro Wizard Minions Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Minions
Zap Electro Wizard
Minion Horde Valkyrie Electro Wizard
Zap
Zap
Minion Horde Elite Barbarians
Zap Minions Minion Horde Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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