My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Hog Rider Wizard Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Bandit Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Minions Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minions Barbarian Barrel Bandit
Minions
Hog Rider Zap Barbarian Barrel P.E.K.K.A Bandit
Hog Rider
Zap Minions Wizard Barbarian Barrel Bandit Electro Wizard
Wizard
Hog Rider P.E.K.K.A Bandit
Barbarian Barrel
Zap Minions Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Minions Wizard Barbarian Barrel
Bandit
Zap Minions Hog Rider Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 1 17

Zap
Electro Wizard Minions Barbarian Barrel P.E.K.K.A Bandit
Minions
Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Hog Rider
Wizard
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Barbarian Barrel
Zap Minions Wizard P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Minions Wizard Barbarian Barrel Electro Wizard
Bandit
Zap Minions Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap Minions Wizard Barbarian Barrel P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Zap Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Minions Bandit Electro Wizard
Minions Electro Wizard Zap Wizard
Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Barbarian Barrel Bandit Electro Wizard
Minions Electro Wizard Zap Wizard Barbarian Barrel Bandit
Minions Zap Wizard Electro Wizard
P.E.K.K.A Zap Minions Wizard Bandit Electro Wizard
Wizard Zap Minions Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard Minions P.E.K.K.A Electro Wizard
Zap Minions Wizard Barbarian Barrel Bandit Electro Wizard
Zap Wizard Barbarian Barrel Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Minions Barbarian Barrel P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Barbarian Barrel
P.E.K.K.A Bandit Zap Minions Electro Wizard
P.E.K.K.A Zap Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Bandit
Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Zap Minions Barbarian Barrel P.E.K.K.A
Minions Zap Wizard Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Zap Barbarian Barrel
Wizard Zap Minions
Wizard
Zap Wizard Barbarian Barrel
Zap Wizard Bandit
Minions Electro Wizard
Zap Wizard Barbarian Barrel Bandit Electro Wizard
Zap Wizard
Barbarian Barrel Bandit
Minions Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Minions
Zap Wizard Barbarian Barrel Bandit Electro Wizard
Zap Wizard Barbarian Barrel
Minions
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit Electro Wizard
Zap Wizard Bandit
Zap Barbarian Barrel Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Minions Barbarian Barrel Bandit
Zap Wizard Electro Wizard
Barbarian Barrel
Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Bandit Electro Wizard

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