My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Witch Electro Wizard
Fireball
Minions Hog Rider Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Valkyrie Hog Rider Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Electro Wizard Minions Valkyrie Witch The Log
Minions
Hog Rider Giant Zap Valkyrie
Valkyrie
Hog Rider Zap Minions Giant Witch Electro Wizard
Hog Rider
Zap Minions Valkyrie The Log Giant Witch Electro Wizard
Giant
Zap Minions Valkyrie Hog Rider Witch The Log Electro Wizard
Witch
Zap Valkyrie Hog Rider Giant
The Log
Hog Rider Zap Giant
Electro Wizard
Zap Valkyrie Hog Rider Giant

Defense Synergies 2 12

Zap
Electro Wizard Minions Valkyrie Witch The Log
Minions
Valkyrie Zap The Log Electro Wizard
Valkyrie
Minions Zap Witch The Log Electro Wizard
Hog Rider
Giant
Witch
Zap Valkyrie The Log Electro Wizard
The Log
Zap Minions Valkyrie Witch Electro Wizard
Electro Wizard
Zap Minions Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie The Log Electro Wizard
Zap Minions Valkyrie Witch The Log Electro Wizard
Witch Minions Valkyrie Electro Wizard
Witch Minions Valkyrie Electro Wizard
Valkyrie The Log
The Log Zap Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Witch
Zap Valkyrie The Log Electro Wizard
Witch Minions
Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Zap The Log
Minions Zap Witch Electro Wizard
Zap Minions Valkyrie Witch The Log Electro Wizard
Valkyrie Zap Minions Witch The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Minions Valkyrie Witch Electro Wizard
Zap Minions Valkyrie Witch The Log Electro Wizard
Zap Valkyrie Witch The Log Minions Electro Wizard
Electro Wizard
Valkyrie Minions Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie The Log
Zap Minions Valkyrie Witch The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard
Valkyrie Witch
Zap Minions Witch Electro Wizard
Minions Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Minions Valkyrie Witch The Log
Witch
Minions Valkyrie Witch
Zap Valkyrie The Log Electro Wizard
Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Zap Minions Valkyrie The Log
Minions Valkyrie Zap Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Minions Witch
Witch The Log
The Log Zap
The Log Zap
Minions Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap
The Log
Minions
Zap The Log
Zap Witch The Log
The Log
Minions
Zap The Log Electro Wizard
Zap Valkyrie Witch The Log
Minions The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Minions Witch
Zap Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Zap
Zap
Zap Minions Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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