My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions Bandit
Barbarian Barrel
Valkyrie Ice Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Baby Dragon Ice Wizard Bandit
Fireball
Minions Hog Rider Baby Dragon Ice Wizard Bandit
Poison
Minions Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Ice Wizard Bandit Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Minions Ice Wizard

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Valkyrie Barbarian Barrel Baby Dragon Ice Wizard Bandit
Minions
Hog Rider Zap Valkyrie Barbarian Barrel Baby Dragon Bandit
Valkyrie
Hog Rider Zap Minions Baby Dragon Bandit
Hog Rider
Zap Minions Valkyrie Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Minions Hog Rider Baby Dragon Ice Wizard Bandit
Baby Dragon
Zap Minions Valkyrie Hog Rider Barbarian Barrel Ice Wizard Bandit
Ice Wizard
Zap Barbarian Barrel Baby Dragon Bandit
Bandit
Zap Minions Valkyrie Hog Rider Barbarian Barrel Baby Dragon Ice Wizard

Defense Synergies 2 18

Zap
Minions Valkyrie Barbarian Barrel Baby Dragon Ice Wizard Bandit
Minions
Valkyrie Zap Barbarian Barrel Baby Dragon Ice Wizard Bandit
Valkyrie
Minions Zap Baby Dragon Ice Wizard Bandit
Hog Rider
Barbarian Barrel
Zap Minions Baby Dragon Ice Wizard Bandit
Baby Dragon
Ice Wizard Zap Minions Valkyrie Barbarian Barrel Bandit
Ice Wizard
Baby Dragon Zap Minions Valkyrie Barbarian Barrel Bandit
Bandit
Zap Minions Valkyrie Barbarian Barrel Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Barbarian Barrel Baby Dragon
Zap Minions Valkyrie Ice Wizard Bandit
Minions Valkyrie Ice Wizard Bandit
Minions Valkyrie Ice Wizard Bandit
Valkyrie Barbarian Barrel
Barbarian Barrel Zap Minions Valkyrie Baby Dragon Ice Wizard Bandit
Minions Zap Baby Dragon Ice Wizard
Zap Valkyrie Barbarian Barrel Baby Dragon Bandit
Minions Ice Wizard
Valkyrie Barbarian Barrel Ice Wizard Bandit
Minions Valkyrie Ice Wizard Zap Barbarian Barrel Baby Dragon Bandit
Minions Zap Baby Dragon Ice Wizard
Zap Minions Valkyrie Ice Wizard Bandit
Valkyrie Zap Minions Barbarian Barrel Baby Dragon
Bandit
Zap Bandit
Minions Valkyrie
Zap Minions Valkyrie Barbarian Barrel Baby Dragon Ice Wizard Bandit
Zap Valkyrie Barbarian Barrel Baby Dragon Minions Ice Wizard Bandit
Valkyrie Minions Barbarian Barrel Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Barbarian Barrel Bandit
Bandit Zap Valkyrie Barbarian Barrel Baby Dragon
Bandit Zap Minions Valkyrie
Valkyrie Zap Barbarian Barrel Bandit
Valkyrie Bandit
Zap Minions Baby Dragon Ice Wizard
Minions Valkyrie Ice Wizard Bandit
Valkyrie
Zap Minions Valkyrie Barbarian Barrel Baby Dragon Bandit
Minions Valkyrie
Zap Valkyrie
Valkyrie Bandit
Valkyrie Baby Dragon
Zap Minions Valkyrie Barbarian Barrel Baby Dragon
Minions Valkyrie Zap Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Ice Wizard Bandit
Barbarian Barrel Baby Dragon Bandit
Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Minions Baby Dragon Ice Wizard
Baby Dragon
Zap Barbarian Barrel Baby Dragon Ice Wizard
Zap Bandit
Minions
Zap Valkyrie Barbarian Barrel Bandit
Zap Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Minions Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Minions
Zap Barbarian Barrel Baby Dragon Bandit
Zap Valkyrie Barbarian Barrel Baby Dragon
Minions Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon Ice Wizard
Zap Barbarian Barrel Baby Dragon Ice Wizard Bandit
Zap Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Zap Baby Dragon Ice Wizard
Zap Minions
Zap Bandit
Zap
Zap Minions Barbarian Barrel Bandit
Zap Baby Dragon Ice Wizard
Barbarian Barrel
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Minions Baby Dragon
Zap
Zap Barbarian Barrel Baby Dragon Bandit

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