My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Ice Wizard Bandit
The Log
Goblin Gang Elite Barbarians Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Ice Wizard Bandit
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Ice Wizard Bandit
Poison
Minions Goblin Gang Ice Wizard
Lightning
Elite Barbarians Ice Wizard Bandit
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Ice Wizard Bandit Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions The Log Ice Wizard Bandit
Minions
Hog Rider Zap Elite Barbarians Bandit
Goblin Gang
Hog Rider Bandit
Elite Barbarians
Zap Minions Hog Rider The Log Bandit
Hog Rider
Zap Minions Goblin Gang The Log Elite Barbarians Bandit
The Log
Hog Rider Zap Elite Barbarians Bandit
Ice Wizard
Zap Bandit
Bandit
Zap Minions Goblin Gang Elite Barbarians Hog Rider The Log Ice Wizard

Defense Synergies 0 16

Zap
Minions Goblin Gang Elite Barbarians The Log Ice Wizard Bandit
Minions
Zap The Log Ice Wizard Bandit
Goblin Gang
Zap The Log Ice Wizard Bandit
Elite Barbarians
Zap The Log
Hog Rider
The Log
Zap Minions Goblin Gang Elite Barbarians Ice Wizard Bandit
Ice Wizard
Zap Minions Goblin Gang The Log Bandit
Bandit
Zap Minions Goblin Gang The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Elite Barbarians Zap Minions Goblin Gang The Log Ice Wizard Bandit
Goblin Gang Minions Elite Barbarians Ice Wizard Bandit
Elite Barbarians Minions Goblin Gang Ice Wizard Bandit
Elite Barbarians The Log
Goblin Gang The Log Zap Minions Ice Wizard Bandit
Minions Zap Goblin Gang Ice Wizard
Zap The Log Bandit
Minions Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard Bandit
Minions Goblin Gang Ice Wizard Zap The Log Bandit
Minions Zap Goblin Gang Ice Wizard
Zap Minions Goblin Gang Elite Barbarians The Log Ice Wizard Bandit
Zap Minions Goblin Gang The Log
Elite Barbarians Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians The Log Bandit
Minions Goblin Gang Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians The Log Ice Wizard Bandit
Zap The Log Minions Ice Wizard Bandit
Elite Barbarians
Goblin Gang Minions Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bandit
Bandit Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Bandit Zap Minions Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log Bandit
Goblin Gang Elite Barbarians Bandit
Zap Minions Goblin Gang Ice Wizard
Goblin Gang Minions Elite Barbarians Ice Wizard Bandit
Elite Barbarians
Zap Minions Elite Barbarians The Log Bandit
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Bandit
Goblin Gang Elite Barbarians Zap Minions The Log
Minions Zap Elite Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Ice Wizard Bandit
The Log Bandit
The Log
Zap The Log
Zap Minions Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap Bandit
Minions Goblin Gang Elite Barbarians
Zap The Log Bandit
Zap
Elite Barbarians The Log Bandit
Minions Bandit
Zap Elite Barbarians The Log
Zap The Log Bandit
The Log Bandit
Minions
Zap The Log Bandit
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard Bandit
Zap The Log Bandit
Zap The Log Bandit
Elite Barbarians Zap Ice Wizard
Zap Minions
Elite Barbarians
Zap The Log Bandit
Zap
The Log
Zap Minions Goblin Gang Bandit
Zap Ice Wizard
The Log
Goblin Gang
The Log Zap
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians The Log
Zap
Zap The Log Bandit

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