My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Wall Breakers Miner
Giant Snowball
Minions Wall Breakers Witch Miner
Zap
Minions Wall Breakers Witch
Barbarian Barrel
Goblin Cage Wall Breakers Witch
The Log
Goblin Cage Wall Breakers Witch
Earthquake
Goblin Cage Witch
Arrows
Minions Wall Breakers Witch
Royal Delivery
Minions Goblin Cage Wall Breakers Witch Miner
Fireball
Minions Goblin Cage Wall Breakers Witch
Poison
Minions Goblin Cage Witch
Lightning
Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Miner Goblin Cage Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Goblin Cage Wall Breakers Poison Witch
Minions
Giant Miner Zap Goblin Cage Wall Breakers
Goblin Cage
Zap Minions Giant Wall Breakers Witch Miner
Giant
Zap Minions Poison Miner Goblin Cage Witch
Wall Breakers
Miner Zap Minions Goblin Cage
Poison
Giant Miner Zap
Witch
Zap Goblin Cage Giant Miner
Miner
Zap Minions Giant Wall Breakers Poison Goblin Cage Witch

Defense Synergies 0 8

Zap
Minions Goblin Cage Poison Witch Miner
Minions
Zap Goblin Cage
Goblin Cage
Zap Minions Poison Witch
Giant
Wall Breakers
Poison
Zap Goblin Cage
Witch
Zap Goblin Cage
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Cage
Zap Minions Goblin Cage Witch
Goblin Cage Witch Minions
Goblin Cage Witch Minions
Goblin Cage Poison
Zap Minions
Minions Zap Goblin Cage Poison Witch
Zap Goblin Cage Poison
Witch Minions Goblin Cage
Miner
Minions Poison Witch Zap
Minions Zap Poison Witch
Goblin Cage Zap Minions Witch
Zap Minions Goblin Cage Poison Witch
Goblin Cage
Zap Goblin Cage
Minions Goblin Cage Poison Witch
Goblin Cage Zap Minions Witch
Zap Goblin Cage Poison Witch Minions
Goblin Cage
Minions Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Witch
Poison Zap Miner
Zap Minions Goblin Cage Witch
Zap Goblin Cage
Goblin Cage Witch
Poison Zap Minions Witch
Minions Goblin Cage Witch
Goblin Cage
Zap Goblin Cage Minions Poison Witch
Witch Goblin Cage
Minions Goblin Cage Witch
Zap Goblin Cage Poison
Goblin Cage Witch
Goblin Cage Witch
Witch Zap Minions Goblin Cage Poison
Minions Poison Zap Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap
Poison Zap Minions Witch
Poison Witch
Poison Zap
Poison Miner Zap
Minions Poison
Poison Miner Zap
Poison Zap
Poison Miner
Minions Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Minions
Zap Poison
Zap Poison Witch Miner
Minions Poison
Poison
Zap Poison
Zap Poison Witch
Witch
Poison Miner Zap Witch
Zap Poison Witch Miner
Poison Miner Zap
Poison Zap Witch
Zap Minions Poison Witch
Poison Zap Miner
Zap Poison
Poison
Zap Minions Witch
Poison Zap Witch
Poison Miner
Zap Poison
Zap Poison
Zap Minions Poison Witch
Zap Poison Witch
Poison Zap Witch Miner

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