My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Miner
Giant Snowball
Minions Goblin Gang Witch Miner
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard Witch Miner
Fireball
Minions Goblin Gang Elite Barbarians Wizard Witch
Poison
Minions Goblin Gang Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Minions Witch Mega Knight
Minions
Miner Mega Knight Zap Elite Barbarians
Goblin Gang
Miner
Elite Barbarians
Zap Minions Wizard Mega Knight
Wizard
Elite Barbarians Miner Mega Knight
Witch
Zap Miner Mega Knight
Miner
Zap Minions Goblin Gang Wizard Witch Mega Knight
Mega Knight
Minions Zap Elite Barbarians Wizard Witch Miner

Defense Synergies 1 12

Zap
Mega Knight Minions Goblin Gang Elite Barbarians Witch Miner
Minions
Zap Mega Knight
Goblin Gang
Zap Miner
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Witch
Zap Mega Knight
Miner
Zap Goblin Gang Mega Knight
Mega Knight
Zap Minions Elite Barbarians Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Zap Minions Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Minions Elite Barbarians
Elite Barbarians Witch Minions Goblin Gang Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Zap Minions Mega Knight
Minions Zap Goblin Gang Wizard Witch
Zap Mega Knight
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Miner Mega Knight
Minions Goblin Gang Witch Zap Wizard Mega Knight
Minions Zap Goblin Gang Wizard Witch
Mega Knight Zap Minions Goblin Gang Elite Barbarians Wizard Witch
Wizard Mega Knight Zap Minions Goblin Gang Witch
Elite Barbarians Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians Mega Knight
Wizard Mega Knight Minions Goblin Gang Elite Barbarians Witch
Mega Knight Zap Minions Goblin Gang Elite Barbarians Wizard Witch
Zap Wizard Witch Minions Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Wizard Miner Mega Knight
Goblin Gang Mega Knight Zap Minions Elite Barbarians Witch
Goblin Gang Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Witch Mega Knight
Wizard Zap Minions Goblin Gang Witch
Goblin Gang Minions Elite Barbarians Witch
Mega Knight Elite Barbarians
Zap Mega Knight Minions Elite Barbarians Witch
Witch Goblin Gang
Mega Knight Minions Elite Barbarians Witch
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Elite Barbarians Witch Zap Minions
Minions Mega Knight Zap Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Wizard Zap Mega Knight
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Miner Zap Wizard
Minions Goblin Gang Elite Barbarians
Miner Zap Wizard
Zap Wizard
Elite Barbarians Miner
Minions
Zap Elite Barbarians
Zap Wizard Witch
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Witch Miner Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Miner Zap Wizard Witch
Zap Wizard Witch Miner Mega Knight
Miner Zap
Elite Barbarians Zap Wizard Witch
Zap Minions Wizard Witch
Elite Barbarians
Zap Wizard Miner Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Goblin Gang Witch
Zap Wizard Witch
Miner Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Minions Goblin Gang Elite Barbarians Witch
Zap Witch
Zap Witch Miner Mega Knight

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