My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Prince P.E.K.K.A
Fireball
Minions Goblin Gang Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Poison Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Poison

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Minions Poison Mega Knight
Minions
Mega Knight Zap Prince P.E.K.K.A
Goblin Gang
Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Zap Prince Mega Knight
Prince
Zap Mega Knight Minions Goblin Gang Wizard Poison
P.E.K.K.A
Zap Poison Minions Goblin Gang Wizard
Mega Knight
Minions Prince Zap Wizard Poison

Defense Synergies 1 14

Zap
Mega Knight Minions Goblin Gang Poison Prince P.E.K.K.A
Minions
Zap Prince P.E.K.K.A Mega Knight
Goblin Gang
Zap Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A Mega Knight
Poison
Zap Mega Knight
Prince
Zap Minions Goblin Gang Wizard
P.E.K.K.A
Zap Minions Goblin Gang Wizard
Mega Knight
Zap Minions Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Zap Minions Goblin Gang Prince Mega Knight
Goblin Gang Prince P.E.K.K.A Mega Knight Minions
Prince P.E.K.K.A Minions Goblin Gang Mega Knight
Poison Prince P.E.K.K.A Mega Knight
Goblin Gang Zap Minions Mega Knight
Minions Zap Goblin Gang Wizard Poison
Zap Poison P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Gang Prince
Goblin Gang Prince Mega Knight
Minions Goblin Gang Poison Zap Wizard Mega Knight
Minions Zap Goblin Gang Wizard Poison
Prince P.E.K.K.A Mega Knight Zap Minions Goblin Gang Wizard
Wizard Mega Knight Zap Minions Goblin Gang Poison Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Goblin Gang Poison Prince P.E.K.K.A
Mega Knight Zap Minions Goblin Gang Wizard Prince
Zap Wizard Poison Minions Mega Knight
P.E.K.K.A Prince
Goblin Gang Wizard Mega Knight Minions Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince P.E.K.K.A
Poison Zap Goblin Gang Wizard Prince Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Minions Prince
Goblin Gang Prince P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Prince Mega Knight
Wizard Poison Zap Minions Goblin Gang
Goblin Gang Prince P.E.K.K.A Minions
P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Mega Knight Minions Poison Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Minions Prince
P.E.K.K.A Mega Knight Zap Poison Prince
Prince P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Zap Minions Poison Prince P.E.K.K.A
Minions Poison Mega Knight Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison Prince
Wizard Poison Zap Mega Knight
Wizard Poison Zap Minions
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Minions Goblin Gang Poison Prince
Poison Zap Wizard Prince
Poison Zap Wizard
Poison
Minions Poison
Zap Poison Prince
Zap Wizard Poison
Wizard Poison Mega Knight
Poison
Minions
Zap Wizard Poison Prince Mega Knight
Zap Wizard Poison Mega Knight
Minions Poison Prince Mega Knight
Wizard Poison
Prince
Zap Poison
Zap Poison Wizard Mega Knight
Poison Zap Wizard
Zap Wizard Poison Prince Mega Knight
Poison Zap
Poison Zap Wizard
Zap Minions Wizard Poison
Poison Zap Wizard Mega Knight
Zap Poison
P.E.K.K.A Prince Mega Knight
Wizard Poison
Zap Minions Goblin Gang Prince
Poison Zap Wizard
Poison Goblin Gang Wizard Prince Mega Knight
Zap Wizard Poison
Zap Poison
Prince P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Poison
Zap Poison
Poison Zap Prince Mega Knight

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