My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Tombstone
Zap
Minions Goblin Gang Royal Giant Tombstone
Barbarian Barrel
Goblin Gang Tombstone Wizard Ice Wizard
The Log
Goblin Gang Royal Giant Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Minions Goblin Gang Tombstone
Royal Delivery
Minions Goblin Gang Wizard Ice Wizard
Fireball
Minions Goblin Gang Tombstone Wizard Ice Wizard
Poison
Minions Goblin Gang Tombstone Wizard Ice Wizard
Lightning
Tombstone Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Tombstone Ice Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant The Log Ice Wizard
Minions
Royal Giant Zap
Goblin Gang
Royal Giant
Royal Giant
Minions Ice Wizard Zap Goblin Gang Wizard The Log
Tombstone
Wizard
Royal Giant
The Log
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 0 16

Zap
Minions Goblin Gang Tombstone The Log Ice Wizard
Minions
Zap Tombstone The Log Ice Wizard
Goblin Gang
Zap Tombstone The Log Ice Wizard
Royal Giant
Tombstone
Zap Minions Goblin Gang Wizard Ice Wizard
Wizard
Tombstone The Log Ice Wizard
The Log
Zap Minions Goblin Gang Wizard Ice Wizard
Ice Wizard
Zap Minions Goblin Gang Tombstone Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Wizard The Log
Zap Minions Goblin Gang Tombstone The Log Ice Wizard
Goblin Gang Minions Tombstone Ice Wizard
Minions Goblin Gang Tombstone Ice Wizard
Tombstone The Log
Goblin Gang The Log Zap Minions Ice Wizard
Minions Zap Goblin Gang Tombstone Wizard Ice Wizard
Zap The Log
Minions Goblin Gang Tombstone Ice Wizard
Goblin Gang Ice Wizard
Minions Goblin Gang Ice Wizard Zap Tombstone Wizard The Log
Minions Zap Goblin Gang Wizard Ice Wizard
Tombstone Zap Minions Goblin Gang Wizard The Log Ice Wizard
Wizard Zap Minions Goblin Gang Tombstone The Log
Goblin Gang Tombstone
Zap Goblin Gang The Log
Wizard Minions Goblin Gang Tombstone
Tombstone Zap Minions Goblin Gang Wizard The Log Ice Wizard
Zap Wizard The Log Minions Tombstone Ice Wizard
Goblin Gang Wizard Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone
Zap Goblin Gang Wizard The Log
Goblin Gang Tombstone Zap Minions The Log
Goblin Gang Zap The Log
Goblin Gang Tombstone
Wizard Zap Minions Goblin Gang Ice Wizard
Goblin Gang Minions Tombstone Ice Wizard
Zap Minions Tombstone The Log
Goblin Gang Tombstone
Minions Tombstone
Zap The Log
Goblin Gang Tombstone Wizard
Wizard
Goblin Gang Tombstone Zap Minions The Log
Minions Zap Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions Ice Wizard
Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Minions Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Ice Wizard
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Ice Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions Goblin Gang Tombstone
Zap Wizard Ice Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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