My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Minions Goblin Gang Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Minions Goblin Gang Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Minions Mini P.E.K.K.A The Log Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Zap Minions Goblin Gang Wizard Mirror The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Zap The Log Goblin Gang Mini P.E.K.K.A
The Log
Mirror Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard The Log

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Mirror Mega Knight Minions Goblin Gang The Log
Minions
Zap The Log Mega Knight
Goblin Gang
Zap Mini P.E.K.K.A Mirror The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang Wizard Mirror
Wizard
Mini P.E.K.K.A The Log Mega Knight
Mirror
Zap Goblin Gang Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Zap Minions Goblin Gang Wizard Mirror Mega Knight
Mega Knight
Zap Minions Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Mini P.E.K.K.A Zap Minions Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Minions
Mini P.E.K.K.A Minions Goblin Gang Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Zap Minions Mega Knight
Minions Zap Goblin Gang Wizard
Zap The Log Mega Knight
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Minions Goblin Gang Zap Wizard The Log Mega Knight
Minions Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Goblin Gang Wizard The Log
Wizard Mega Knight Zap Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Minions Goblin Gang Mini P.E.K.K.A
Mega Knight Zap Minions Goblin Gang Wizard The Log
Zap Wizard The Log Minions Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard The Log Mega Knight
Goblin Gang Mega Knight Zap Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Zap The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A The Log
Goblin Gang
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Zap Minions Mini P.E.K.K.A The Log
Minions Mega Knight Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Minions Goblin Gang
Zap Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Minions Goblin Gang The Log
Zap
Zap The Log Mega Knight

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