My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Clone Giant Skeleton
Giant Snowball
Minions Goblin Gang Hog Rider Clone
Zap
Minions Goblin Gang Clone
Barbarian Barrel
Goblin Gang Clone Giant Skeleton Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Clone Giant Skeleton
Earthquake
Goblin Gang Hog Rider Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Clone Giant Skeleton Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Clone Electro Wizard
Poison
Minions Goblin Gang Clone Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Clone Mini P.E.K.K.A Hog Rider Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Clone

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Mini P.E.K.K.A Giant Skeleton
Minions
Hog Rider Zap Mini P.E.K.K.A Clone Giant Skeleton
Goblin Gang
Hog Rider Mini P.E.K.K.A Clone Giant Skeleton
Mini P.E.K.K.A
Zap Minions Goblin Gang Hog Rider Giant Skeleton Electro Wizard
Hog Rider
Zap Minions Goblin Gang Mini P.E.K.K.A Giant Skeleton Electro Wizard
Clone
Giant Skeleton Minions Goblin Gang Electro Wizard
Giant Skeleton
Clone Zap Minions Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Clone Giant Skeleton

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Minions Goblin Gang Giant Skeleton
Minions
Zap Giant Skeleton Electro Wizard
Goblin Gang
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang
Hog Rider
Clone
Giant Skeleton
Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Goblin Gang Zap Minions Electro Wizard
Minions Electro Wizard Zap Goblin Gang
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton Electro Wizard
Minions Goblin Gang Electro Wizard Zap Giant Skeleton
Minions Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Giant Skeleton Electro Wizard
Zap Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Electro Wizard
Zap Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Minions Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Giant Skeleton Zap Minions Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Giant Skeleton Zap Electro Wizard
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Zap Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Goblin Gang
Goblin Gang Electro Wizard Zap Minions Mini P.E.K.K.A Giant Skeleton
Minions Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Zap
Zap Minions
Zap
Zap
Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap
Minions Giant Skeleton
Zap
Zap
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Minions Goblin Gang
Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap
Zap Giant Skeleton
Zap Minions Goblin Gang Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: