Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Goblin Gang Bandit
Giant Snowball Minions Goblin Gang Musketeer
Zap Minions Goblin Gang Bandit
Barbarian Barrel Goblin Gang Musketeer Wizard Bandit
The Log Goblin Gang Musketeer Bandit
Earthquake Goblin Gang
Arrows Minions Goblin Gang
Royal Delivery Minions Goblin Gang Musketeer Wizard P.E.K.K.A Bandit
Fireball Minions Goblin Gang Musketeer Wizard Bandit
Poison Minions Goblin Gang Musketeer Wizard
Lightning Musketeer Wizard Bandit
Rocket Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Zap Minions Goblin Gang Bandit Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 The Log Zap Minions Goblin Gang

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + P.E.K.K.A The Log Bandit
Minions + P.E.K.K.A
Goblin Gang +
Musketeer + P.E.K.K.A
+ P.E.K.K.A Bandit
+ Zap Bandit Minions Wizard The Log Musketeer
+ P.E.K.K.A Zap Bandit
+ P.E.K.K.A Wizard Zap The Log

Counters   55 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Bandit The Log
Goblin Gang Zap Musketeer Minions Wizard The Log
Wizard The Log Goblin Gang Zap
The Log Bandit
Wizard P.E.K.K.A Minions Goblin Gang Musketeer
Musketeer Wizard
Wizard Minions Musketeer P.E.K.K.A The Log
Wizard Minions Goblin Gang Zap Musketeer
P.E.K.K.A The Log Wizard Goblin Gang
P.E.K.K.A Minions Wizard The Log Goblin Gang Musketeer
P.E.K.K.A Minions Goblin Gang Wizard The Log Musketeer
The Log Wizard
Musketeer Wizard Zap Minions Goblin Gang
The Log Musketeer Wizard Zap Bandit Goblin Gang
P.E.K.K.A Goblin Gang Musketeer Wizard
Goblin Gang Musketeer Minions Bandit P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Bandit Musketeer The Log
P.E.K.K.A The Log Minions Goblin Gang Bandit Musketeer
Minions Wizard Goblin Gang Musketeer P.E.K.K.A
Goblin Gang P.E.K.K.A The Log Minions Bandit Wizard Zap Musketeer
Musketeer The Log Bandit Wizard
Minions Musketeer Wizard Goblin Gang
Musketeer Bandit Minions P.E.K.K.A
The Log Wizard Goblin Gang Zap P.E.K.K.A
P.E.K.K.A Musketeer Minions
P.E.K.K.A Minions Musketeer
Musketeer The Log
Zap Minions Goblin Gang Musketeer
Bandit Goblin Gang Wizard The Log Musketeer
Wizard Goblin Gang The Log P.E.K.K.A
Minions P.E.K.K.A Musketeer The Log
P.E.K.K.A Wizard
The Log P.E.K.K.A Zap Wizard Goblin Gang
Minions Zap Wizard The Log
The Log Goblin Gang Musketeer Wizard Zap Minions
Minions Wizard The Log Musketeer Goblin Gang
Zap The Log Wizard
Musketeer Wizard Goblin Gang Minions
Bandit Wizard Musketeer
Bandit Minions Zap P.E.K.K.A The Log Musketeer
Minions Bandit Goblin Gang The Log Zap P.E.K.K.A
Wizard Musketeer Bandit The Log
Minions Musketeer Wizard Zap
P.E.K.K.A Minions Bandit Musketeer Goblin Gang
Goblin Gang P.E.K.K.A Bandit The Log Minions Musketeer
Minions Wizard Musketeer
Musketeer Bandit P.E.K.K.A
P.E.K.K.A Bandit Goblin Gang
P.E.K.K.A Minions Musketeer Wizard
P.E.K.K.A Musketeer
P.E.K.K.A Minions Goblin Gang Musketeer The Log
Minions P.E.K.K.A
Minions The Log Goblin Gang P.E.K.K.A Musketeer Bandit
The Log Bandit Musketeer Wizard Goblin Gang Minions
P.E.K.K.A Goblin Gang Musketeer Minions Bandit Zap
Goblin Gang Musketeer P.E.K.K.A Bandit Minions Zap Wizard
Goblin Gang Bandit Musketeer Wizard P.E.K.K.A
Goblin Gang Zap The Log Minions
Musketeer Minions Goblin Gang P.E.K.K.A Wizard Zap Bandit
Minions Musketeer Zap Goblin Gang Wizard
P.E.K.K.A Musketeer Goblin Gang Wizard Bandit Minions
Goblin Gang The Log Minions Bandit Musketeer P.E.K.K.A
Zap Musketeer P.E.K.K.A Wizard The Log Goblin Gang
Minions Zap Goblin Gang Wizard The Log
Zap P.E.K.K.A Minions Goblin Gang
Minions Zap Wizard Musketeer
P.E.K.K.A Bandit Minions Wizard Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Zap The Log Goblin Gang Minions Musketeer
The Log Wizard Goblin Gang Bandit
Zap Wizard The Log Minions Goblin Gang Bandit Musketeer
The Log Wizard Zap Goblin Gang Bandit Musketeer
Zap Musketeer Minions Goblin Gang Wizard
The Log Zap Wizard Musketeer
Wizard The Log Goblin Gang Musketeer Bandit
Goblin Gang Musketeer Minions Bandit Wizard
Goblin Gang Musketeer Minions Wizard
Minions Musketeer
Musketeer
The Log Wizard
Bandit Goblin Gang Musketeer
The Log Bandit Musketeer Zap Minions
Goblin Gang Bandit Musketeer