My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Guards
Giant Snowball
Minions Goblin Gang Hog Rider Guards
Zap
Minions Goblin Gang Guards
Barbarian Barrel
Goblin Gang Wizard Guards Electro Wizard
The Log
Goblin Gang Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Minions Goblin Gang Guards
Royal Delivery
Minions Goblin Gang Hog Rider Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Minions Goblin Gang Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Guards Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minions Guards
Minions
Hog Rider Zap P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Minions Goblin Gang Wizard Guards Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Guards
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Minions Goblin Gang Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 14

Zap
Electro Wizard Minions Goblin Gang Guards P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Goblin Gang
Zap Guards P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Guards P.E.K.K.A Electro Wizard
Guards
Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Zap Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Wizard Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Goblin Gang Guards Electro Wizard
P.E.K.K.A
Goblin Gang Zap Minions Guards Electro Wizard
Minions Electro Wizard Zap Goblin Gang Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Guards Electro Wizard
Minions Goblin Gang Guards Electro Wizard Zap Wizard
Minions Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Wizard Guards Electro Wizard
Wizard Zap Minions Goblin Gang Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Minions Goblin Gang P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Wizard Guards Electro Wizard
Zap Wizard Minions Guards Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Minions Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Goblin Gang Guards P.E.K.K.A Zap Minions Electro Wizard
Goblin Gang Guards P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Guards
Wizard Zap Minions Goblin Gang Electro Wizard
Goblin Gang Guards P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions
P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Zap Guards Electro Wizard
P.E.K.K.A Goblin Gang Wizard Guards
Wizard
Goblin Gang Guards Electro Wizard Zap Minions P.E.K.K.A
Minions Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Electro Wizard
Guards
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang Guards Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard Electro Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard Guards
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Minions Goblin Gang Guards
Zap Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Goblin Gang Guards Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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