My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Goblin Barrel Electro Wizard
Poison
Minions Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Goblin Barrel Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions The Log
Minions
Hog Rider Zap
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Zap Minions Goblin Gang The Log Goblin Barrel Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider
The Log
Hog Rider Zap
Electro Wizard
Zap Hog Rider

Defense Synergies 4 10

Zap
Electro Wizard Minions Goblin Gang Inferno Tower The Log
Minions
Zap Inferno Tower The Log Electro Wizard
Goblin Gang
Inferno Tower Zap The Log Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang The Log Electro Wizard Zap Minions
Goblin Barrel
The Log
Inferno Tower Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Inferno Tower Minions Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log Electro Wizard
Inferno Tower Zap Minions Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Minions Electro Wizard
Inferno Tower Minions Goblin Gang Electro Wizard
The Log
Goblin Gang The Log Zap Minions Electro Wizard
Minions Inferno Tower Electro Wizard Zap Goblin Gang
Zap Inferno Tower The Log Electro Wizard
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Electro Wizard
Minions Goblin Gang Electro Wizard Zap The Log
Minions Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Zap Minions Goblin Gang The Log Electro Wizard
Zap Minions Goblin Gang The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang The Log Electro Wizard
Minions Goblin Gang Inferno Tower Electro Wizard
Zap Minions Goblin Gang The Log Electro Wizard
Zap The Log Minions Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang The Log
Goblin Gang Zap Minions Inferno Tower The Log Electro Wizard
Goblin Gang Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Wizard Minions Inferno Tower The Log
Inferno Tower Goblin Gang
Minions Inferno Tower
Zap The Log Electro Wizard
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Zap Minions The Log
Minions Zap Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Zap
Minions Goblin Gang Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap The Log Electro Wizard
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Minions
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Minions Goblin Gang
Zap Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log Zap
Zap
Zap Minions Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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