My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Sparky
The Log
Goblin Gang Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Wizard Skeleton Army Sparky
Fireball
Minions Goblin Gang Wizard Skeleton Army Sparky
Poison
Minions Goblin Gang Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Skeleton Army Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Minions The Log
Minions
Giant Zap Sparky
Goblin Gang
Giant Sparky
Giant
Zap Minions Sparky Goblin Gang Wizard The Log
Wizard
Giant Sparky
Skeleton Army
Sparky
The Log
Zap Giant Sparky
Sparky
Zap Giant Minions Goblin Gang Wizard Skeleton Army The Log

Defense Synergies 0 14

Zap
Minions Goblin Gang Skeleton Army The Log Sparky
Minions
Zap The Log
Goblin Gang
Zap Skeleton Army The Log Sparky
Giant
Wizard
Skeleton Army The Log
Skeleton Army
Zap Goblin Gang Wizard The Log Sparky
The Log
Zap Minions Goblin Gang Wizard Skeleton Army Sparky
Sparky
Zap Goblin Gang Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Sparky
Skeleton Army Sparky Zap Minions Goblin Gang The Log
Goblin Gang Skeleton Army Sparky Minions
Skeleton Army Sparky Minions Goblin Gang
Skeleton Army The Log Sparky
Goblin Gang Skeleton Army The Log Zap Minions
Minions Zap Goblin Gang Wizard
Zap The Log Sparky
Sparky Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Sparky
Minions Goblin Gang Skeleton Army Zap Wizard The Log
Minions Zap Goblin Gang Wizard
Skeleton Army Sparky Zap Minions Goblin Gang Wizard The Log
Wizard Skeleton Army Sparky Zap Minions Goblin Gang The Log
Skeleton Army Sparky Goblin Gang
Skeleton Army Zap Goblin Gang The Log Sparky
Wizard Sparky Minions Goblin Gang Skeleton Army
Zap Minions Goblin Gang Wizard Skeleton Army The Log
Zap Wizard The Log Minions
Sparky
Goblin Gang Wizard Skeleton Army Minions The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Sparky
Zap Goblin Gang Wizard The Log
Goblin Gang Skeleton Army Zap Minions The Log Sparky
Goblin Gang Skeleton Army Zap The Log Sparky
Goblin Gang Skeleton Army Sparky
Wizard Zap Minions Goblin Gang
Goblin Gang Skeleton Army Sparky Minions
Skeleton Army Sparky
Zap Minions Skeleton Army The Log Sparky
Goblin Gang Skeleton Army Sparky
Minions Sparky
Skeleton Army Zap The Log
Skeleton Army Goblin Gang Wizard Sparky
Wizard Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Zap Minions The Log
Minions Zap Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap Minions
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang Sparky
Zap Wizard The Log Sparky
Zap Wizard
The Log Sparky
Minions
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Minions Sparky
Zap Wizard The Log Sparky
Zap Wizard The Log
Minions The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Sparky
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Zap Wizard Sparky
Zap Minions Wizard
Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Minions Goblin Gang Skeleton Army
Zap Wizard
The Log
Goblin Gang Wizard Sparky
The Log Zap Wizard
Zap Sparky
Sparky
Zap Minions Goblin Gang The Log Sparky
Zap
Zap The Log Sparky

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