My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Dark Prince
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Royal Ghost
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Dark Prince Royal Ghost
Fireball
Minions Goblin Gang Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Royal Ghost Dark Prince Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Dark Prince The Log Royal Ghost
Minions
Giant Zap Dark Prince
Goblin Gang
Giant Dark Prince Royal Ghost
Giant
Zap Minions Dark Prince Goblin Gang Wizard The Log Royal Ghost
Wizard
Giant Dark Prince Royal Ghost
Dark Prince
Giant Zap Minions Goblin Gang Wizard Royal Ghost
The Log
Zap Giant
Royal Ghost
Zap Goblin Gang Giant Wizard Dark Prince

Defense Synergies 0 15

Zap
Minions Goblin Gang Dark Prince The Log Royal Ghost
Minions
Zap Dark Prince The Log
Goblin Gang
Zap Dark Prince The Log
Giant
Wizard
Dark Prince The Log Royal Ghost
Dark Prince
Zap Minions Goblin Gang Wizard The Log Royal Ghost
The Log
Zap Minions Goblin Gang Wizard Dark Prince Royal Ghost
Royal Ghost
Zap Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Zap Minions Goblin Gang Dark Prince The Log
Goblin Gang Minions Dark Prince
Minions Goblin Gang Dark Prince
Dark Prince The Log
Goblin Gang The Log Zap Minions Dark Prince Royal Ghost
Minions Zap Goblin Gang Wizard
Zap The Log
Minions Goblin Gang
Goblin Gang Dark Prince Royal Ghost
Minions Goblin Gang Zap Wizard Dark Prince The Log Royal Ghost
Minions Zap Goblin Gang Wizard
Zap Minions Goblin Gang Wizard Dark Prince The Log
Wizard Zap Minions Goblin Gang Dark Prince The Log Royal Ghost
Goblin Gang
Zap Goblin Gang The Log
Wizard Minions Goblin Gang Dark Prince
Zap Minions Goblin Gang Wizard Dark Prince The Log Royal Ghost
Zap Wizard The Log Minions Dark Prince Royal Ghost
Goblin Gang Wizard Dark Prince Royal Ghost Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Royal Ghost
Zap Goblin Gang Wizard The Log Royal Ghost
Goblin Gang Zap Minions Dark Prince The Log
Goblin Gang Dark Prince Zap The Log
Goblin Gang Dark Prince
Wizard Zap Minions Goblin Gang
Goblin Gang Dark Prince Minions
Dark Prince
Zap Minions Dark Prince The Log
Goblin Gang
Minions Dark Prince
Zap Dark Prince The Log
Dark Prince Goblin Gang Wizard
Wizard
Goblin Gang Zap Minions Dark Prince The Log
Minions Zap Wizard Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Royal Ghost
The Log
Dark Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang
Zap Wizard Dark Prince The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard Dark Prince The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Dark Prince
The Log Zap Wizard Royal Ghost
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions Goblin Gang Dark Prince
Zap Wizard
The Log
Goblin Gang Wizard Dark Prince
The Log Zap Wizard
Zap
Dark Prince
Zap Minions Goblin Gang The Log
Zap
Zap Dark Prince The Log Royal Ghost

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