My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Graveyard
Giant Snowball
Minions Goblin Gang Flying Machine Baby Dragon Graveyard
Zap
Minions Goblin Gang Flying Machine Graveyard
Barbarian Barrel
Goblin Gang Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Minions Goblin Gang Flying Machine Graveyard
Royal Delivery
Minions Goblin Gang Flying Machine Baby Dragon P.E.K.K.A Graveyard
Fireball
Minions Goblin Gang Flying Machine Baby Dragon
Poison
Minions Goblin Gang Flying Machine Graveyard
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Flying Machine Baby Dragon Poison Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Flying Machine

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Minions Flying Machine Baby Dragon Poison
Minions
Zap Baby Dragon P.E.K.K.A Graveyard
Goblin Gang
Baby Dragon P.E.K.K.A
Flying Machine
Zap Baby Dragon P.E.K.K.A Graveyard
Baby Dragon
Graveyard Zap Minions Goblin Gang Flying Machine Poison P.E.K.K.A
Poison
P.E.K.K.A Graveyard Zap Baby Dragon
P.E.K.K.A
Zap Poison Minions Goblin Gang Flying Machine Baby Dragon Graveyard
Graveyard
Zap Baby Dragon Poison Minions Flying Machine P.E.K.K.A

Defense Synergies 0 14

Zap
Minions Goblin Gang Flying Machine Baby Dragon Poison P.E.K.K.A
Minions
Zap Flying Machine Baby Dragon P.E.K.K.A
Goblin Gang
Zap Flying Machine P.E.K.K.A
Flying Machine
Zap Minions Goblin Gang Baby Dragon P.E.K.K.A
Baby Dragon
Zap Minions Flying Machine P.E.K.K.A
Poison
Zap
P.E.K.K.A
Zap Minions Goblin Gang Flying Machine Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Baby Dragon
P.E.K.K.A Zap Minions Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A Minions Goblin Gang
Poison P.E.K.K.A
Goblin Gang Zap Minions Flying Machine Baby Dragon
Minions Zap Goblin Gang Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Poison Zap Flying Machine Baby Dragon
Minions Zap Goblin Gang Flying Machine Baby Dragon Poison
P.E.K.K.A Zap Minions Goblin Gang Flying Machine
Zap Minions Goblin Gang Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Minions Goblin Gang Poison P.E.K.K.A
Zap Minions Goblin Gang Flying Machine Baby Dragon
Zap Baby Dragon Poison Minions Flying Machine
P.E.K.K.A
Goblin Gang Minions Flying Machine Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Poison Zap Goblin Gang Flying Machine Baby Dragon
Goblin Gang P.E.K.K.A Zap Minions
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Poison Zap Minions Goblin Gang Flying Machine Baby Dragon
Goblin Gang P.E.K.K.A Minions Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Minions Flying Machine Baby Dragon Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Flying Machine
P.E.K.K.A Zap Poison
P.E.K.K.A Goblin Gang
Flying Machine Baby Dragon
Goblin Gang Zap Minions Flying Machine Baby Dragon Poison P.E.K.K.A
Minions Poison Zap Flying Machine Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Zap Baby Dragon
Poison Zap Minions Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine
Minions Goblin Gang Poison
Poison Zap Flying Machine
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Minions Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Minions
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Minions Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon
Zap Minions Flying Machine Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Minions Goblin Gang Flying Machine
Poison Zap Flying Machine Baby Dragon
Poison Goblin Gang Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Minions Goblin Gang Flying Machine Baby Dragon Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Baby Dragon

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