My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch Electro Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Wizard Witch Electro Wizard
Poison
Minions Goblin Gang Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Minions Witch
Minions
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Zap Electro Wizard
Wizard
P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Minions Goblin Gang Wizard Witch
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 2 13

Zap
Fireball Electro Wizard Minions Goblin Gang Witch P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Fireball Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Witch Electro Wizard
Goblin Gang Witch P.E.K.K.A Minions Electro Wizard
Witch P.E.K.K.A Minions Goblin Gang Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Minions Electro Wizard
Minions Electro Wizard Zap Goblin Gang Fireball Wizard Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Minions Goblin Gang
Goblin Gang Electro Wizard
Minions Goblin Gang Witch Electro Wizard Zap Fireball Wizard
Minions Zap Goblin Gang Fireball Wizard Witch Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Fireball Wizard Witch Electro Wizard
Fireball Wizard Zap Minions Goblin Gang Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Wizard Minions Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Minions Goblin Gang Wizard Witch Electro Wizard
Zap Wizard Witch Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Minions Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Minions Witch Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Witch
Fireball Wizard Zap Minions Goblin Gang Witch Electro Wizard
Goblin Gang P.E.K.K.A Minions Fireball Witch Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Electro Wizard Zap Minions Fireball P.E.K.K.A
Minions Zap Fireball Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minions Goblin Gang Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Minions Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Minions Goblin Gang Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Goblin Gang Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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