My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Lava Hound
Giant Snowball
Minions Goblin Gang Musketeer Skeleton Army Lava Hound
Zap
Minions Goblin Gang Skeleton Army Lava Hound
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army
The Log
Goblin Gang Musketeer Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army Lava Hound
Royal Delivery
Minions Goblin Gang Musketeer Skeleton Army Lava Hound
Fireball
Minions Goblin Gang Musketeer Skeleton Army Lava Hound
Poison
Minions Goblin Gang Musketeer Skeleton Army Lava Hound
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Skeleton Army Fireball Musketeer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Musketeer The Log Lava Hound
Minions
Lava Hound Zap
Goblin Gang
Lava Hound
Fireball
Zap Lava Hound The Log
Musketeer
Zap The Log
Skeleton Army
Lava Hound
The Log
Zap Fireball Musketeer
Lava Hound
Minions Fireball Zap Goblin Gang Skeleton Army

Defense Synergies 4 12

Zap
Fireball Minions Goblin Gang Musketeer Skeleton Army The Log
Minions
Zap Musketeer The Log
Goblin Gang
Musketeer Zap Skeleton Army The Log
Fireball
Zap The Log Musketeer
Musketeer
Goblin Gang The Log Zap Minions Fireball Skeleton Army
Skeleton Army
Zap Goblin Gang Musketeer The Log
The Log
Fireball Musketeer Zap Minions Goblin Gang Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer The Log
Skeleton Army Zap Minions Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Minions Musketeer
Skeleton Army Minions Goblin Gang Musketeer
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang Fireball
Zap Fireball Musketeer The Log
Minions Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer
Minions Goblin Gang Skeleton Army Zap Fireball Musketeer The Log
Minions Musketeer Zap Goblin Gang Fireball
Skeleton Army Zap Minions Goblin Gang Fireball Musketeer The Log
Fireball Skeleton Army Zap Minions Goblin Gang The Log
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball The Log
Minions Goblin Gang Fireball Musketeer Skeleton Army
Fireball Zap Minions Goblin Gang Musketeer Skeleton Army The Log
Zap The Log Minions Fireball Musketeer
Musketeer
Goblin Gang Skeleton Army Minions Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Zap Minions Musketeer The Log
Goblin Gang Skeleton Army Zap Fireball Musketeer The Log
Goblin Gang Musketeer Skeleton Army
Fireball Zap Minions Goblin Gang Musketeer
Goblin Gang Skeleton Army Minions Fireball Musketeer
Skeleton Army
Zap Minions Fireball Skeleton Army The Log
Goblin Gang Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap Fireball The Log
Skeleton Army Goblin Gang Fireball
Fireball Musketeer Skeleton Army
Goblin Gang Skeleton Army Zap Minions Fireball Musketeer The Log
Minions Zap Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Zap Fireball Musketeer The Log
Zap Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Minions Goblin Gang Fireball Musketeer Skeleton Army
Fireball Zap Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Goblin Gang Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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