My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch Lumberjack
Zap
Minions Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Inferno Tower Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Witch Lumberjack
Fireball
Minions Goblin Gang Inferno Tower Witch Lumberjack
Poison
Minions Goblin Gang Inferno Tower Witch
Lightning
Inferno Tower Witch Lumberjack
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Lumberjack Inferno Tower Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Witch Golem Lumberjack
Minions
Zap Golem Lumberjack
Goblin Gang
Golem
Fireball
Zap Golem
Inferno Tower
Witch
Zap Golem Lumberjack
Golem
Fireball Zap Minions Goblin Gang Witch Lumberjack
Lumberjack
Zap Minions Witch Golem

Defense Synergies 2 12

Zap
Fireball Minions Goblin Gang Inferno Tower Witch Lumberjack
Minions
Zap Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Zap Lumberjack
Fireball
Zap Inferno Tower Lumberjack
Inferno Tower
Goblin Gang Zap Minions Fireball Lumberjack
Witch
Zap Lumberjack
Golem
Lumberjack
Zap Minions Goblin Gang Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Inferno Tower Lumberjack Zap Minions Goblin Gang Witch
Goblin Gang Inferno Tower Witch Lumberjack Minions
Inferno Tower Witch Lumberjack Minions Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Zap Minions Lumberjack
Minions Inferno Tower Zap Goblin Gang Fireball Witch
Zap Fireball Inferno Tower
Inferno Tower Witch Minions Goblin Gang Lumberjack
Goblin Gang Inferno Tower Lumberjack
Minions Goblin Gang Witch Zap Fireball Lumberjack
Minions Inferno Tower Zap Goblin Gang Fireball Witch
Inferno Tower Lumberjack Zap Minions Goblin Gang Fireball Witch
Fireball Zap Minions Goblin Gang Witch Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Zap Goblin Gang Fireball Lumberjack
Minions Goblin Gang Fireball Inferno Tower Witch Lumberjack
Fireball Zap Minions Goblin Gang Witch Lumberjack
Zap Witch Minions Fireball Lumberjack
Inferno Tower Lumberjack
Goblin Gang Minions Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Inferno Tower Witch
Fireball Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Minions Inferno Tower Witch
Goblin Gang Lumberjack Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Witch Lumberjack
Fireball Zap Minions Goblin Gang Witch
Goblin Gang Minions Fireball Inferno Tower Witch Lumberjack
Inferno Tower Lumberjack
Zap Minions Fireball Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Minions Inferno Tower Witch Lumberjack
Zap Fireball
Goblin Gang Fireball Inferno Tower Witch Lumberjack
Fireball Witch
Goblin Gang Inferno Tower Witch Zap Minions Fireball Lumberjack
Minions Zap Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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