Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Miner Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Goblin Gang Hog Rider Miner
Giant Snowball Minions Goblin Gang Hog Rider Miner
Zap Minions Goblin Gang Inferno Tower
Barbarian Barrel Goblin Gang Inferno Tower Electro Wizard
The Log Goblin Gang Hog Rider
Earthquake Goblin Gang Hog Rider Inferno Tower
Arrows Minions Goblin Gang
Royal Delivery Minions Goblin Gang Hog Rider Miner Electro Wizard
Fireball Minions Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison Minions Goblin Gang Inferno Tower Electro Wizard
Lightning Inferno Tower Electro Wizard
Rocket Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball Hog Rider Miner Electro Wizard Inferno Tower
Minions + Miner Hog Rider
Goblin Gang + Miner Inferno Tower
Fireball + Zap Hog Rider Miner
+ Zap Fireball Minions Electro Wizard
+ Zap Goblin Gang
+ Minions Electro Wizard Zap Goblin Gang Fireball
+ Miner Zap Hog Rider

Counters   53 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Fireball Electro Wizard
Electro Wizard Inferno Tower Zap Fireball Minions Goblin Gang
Goblin Gang Electro Wizard Zap Fireball
Fireball Miner Electro Wizard
Inferno Tower Minions Fireball Hog Rider Goblin Gang Miner Electro Wizard
Electro Wizard Fireball
Minions Electro Wizard Fireball
Fireball Zap Electro Wizard Minions Goblin Gang
Electro Wizard Goblin Gang Fireball
Inferno Tower Minions Electro Wizard Goblin Gang
Minions Inferno Tower Electro Wizard Goblin Gang
Electro Wizard Zap Goblin Gang Fireball Minions
Goblin Gang Fireball Miner Zap Electro Wizard
Goblin Gang
Goblin Gang Inferno Tower Electro Wizard Minions Miner
Goblin Gang Fireball Electro Wizard Minions Miner
Inferno Tower Goblin Gang Electro Wizard Minions
Minions Inferno Tower Electro Wizard Goblin Gang
Goblin Gang Electro Wizard Inferno Tower Zap Fireball Minions
Electro Wizard Hog Rider Miner Fireball
Fireball Minions Goblin Gang Electro Wizard
Minions Fireball
Fireball Goblin Gang Zap Electro Wizard
Inferno Tower Minions
Fireball
Inferno Tower Electro Wizard Minions
Fireball Miner Hog Rider Electro Wizard
Zap Electro Wizard Minions Miner Goblin Gang Fireball
Fireball Electro Wizard Miner Inferno Tower Goblin Gang
Fireball Electro Wizard Goblin Gang Inferno Tower
Fireball Miner
Minions Electro Wizard Fireball
Fireball
Fireball Inferno Tower Electro Wizard Zap Goblin Gang
Zap Minions Electro Wizard Fireball
Goblin Gang Fireball Electro Wizard Minions Zap
Minions Goblin Gang Electro Wizard
Zap Fireball Electro Wizard
Inferno Tower Minions Goblin Gang Electro Wizard
Fireball
Miner Inferno Tower Minions Zap Electro Wizard
Zap Inferno Tower Minions Goblin Gang Electro Wizard
Electro Wizard Fireball
Minions Inferno Tower Electro Wizard Fireball Zap
Minions Inferno Tower Miner Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Minions Electro Wizard
Fireball Electro Wizard Minions
Miner Electro Wizard Inferno Tower
Goblin Gang Inferno Tower Electro Wizard
Miner Minions Hog Rider Inferno Tower Electro Wizard
Inferno Tower
Inferno Tower Minions Goblin Gang Electro Wizard
Inferno Tower Electro Wizard Minions
Electro Wizard Minions Goblin Gang
Electro Wizard Fireball Miner Minions Goblin Gang
Electro Wizard Goblin Gang Minions Inferno Tower Zap
Zap Electro Wizard Minions Goblin Gang
Goblin Gang Electro Wizard Inferno Tower
Fireball Electro Wizard Zap Minions Goblin Gang
Fireball Minions Goblin Gang Electro Wizard Zap
Zap Electro Wizard Minions Fireball Goblin Gang
Inferno Tower Minions Fireball Electro Wizard Goblin Gang
Goblin Gang Electro Wizard Minions Fireball
Inferno Tower Electro Wizard Goblin Gang Zap
Electro Wizard Minions Goblin Gang Zap
Minions Zap Electro Wizard Inferno Tower Miner Goblin Gang
Minions Inferno Tower Fireball Zap Electro Wizard
Minions Inferno Tower Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Electro Wizard Fireball Goblin Gang Minions
Goblin Gang Electro Wizard
Zap Minions Goblin Gang Electro Wizard
Zap Electro Wizard Goblin Gang
Electro Wizard Zap Goblin Gang Fireball Minions
Zap Electro Wizard
Fireball Goblin Gang Electro Wizard
Goblin Gang Minions Electro Wizard Miner Inferno Tower
Minions Goblin Gang Electro Wizard Fireball
Fireball Minions
Electro Wizard
Electro Wizard Goblin Gang
Fireball Electro Wizard Minions Zap
Fireball Electro Wizard Goblin Gang