My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Miner
Giant Snowball
Minions Goblin Gang Hog Rider Miner
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider Miner Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison
Minions Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Electro Wizard Minions
Minions
Hog Rider Miner Zap
Goblin Gang
Hog Rider Miner
Fireball
Zap Hog Rider Miner Electro Wizard
Hog Rider
Zap Minions Goblin Gang Fireball Electro Wizard
Inferno Tower
Miner
Zap Minions Goblin Gang Fireball Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Miner

Defense Synergies 4 11

Zap
Fireball Electro Wizard Minions Goblin Gang Inferno Tower Miner
Minions
Zap Inferno Tower Electro Wizard
Goblin Gang
Inferno Tower Zap Miner Electro Wizard
Fireball
Zap Inferno Tower Miner Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Minions Fireball
Miner
Zap Goblin Gang Fireball
Electro Wizard
Zap Inferno Tower Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Electro Wizard
Inferno Tower Zap Minions Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Minions Electro Wizard
Inferno Tower Minions Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Zap Minions Electro Wizard
Minions Inferno Tower Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Miner Electro Wizard
Minions Goblin Gang Electro Wizard Zap Fireball
Minions Inferno Tower Zap Goblin Gang Fireball Electro Wizard
Inferno Tower Zap Minions Goblin Gang Fireball Electro Wizard
Fireball Zap Minions Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Fireball Electro Wizard
Minions Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Zap Minions Goblin Gang Electro Wizard
Zap Minions Fireball Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Miner
Goblin Gang Zap Minions Inferno Tower Electro Wizard
Goblin Gang Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Fireball Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Fireball Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Wizard Minions Fireball Inferno Tower
Inferno Tower Goblin Gang
Minions Inferno Tower
Zap Fireball Electro Wizard
Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Electro Wizard Zap Minions Fireball
Minions Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Miner Zap
Minions Goblin Gang Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Miner Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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