My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Bandit
Giant Snowball
Minions Goblin Gang Dart Goblin Musketeer Witch
Zap
Minions Goblin Gang Dart Goblin Witch Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer Witch Bandit
The Log
Goblin Gang Dart Goblin Musketeer Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Dart Goblin Witch
Royal Delivery
Minions Goblin Gang Dart Goblin Musketeer Witch Bandit
Fireball
Minions Goblin Gang Dart Goblin Musketeer Witch Bandit
Poison
Minions Goblin Gang Dart Goblin Musketeer Witch
Lightning
Musketeer Witch Bandit
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Dart Goblin Bandit Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Dart Goblin

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Dart Goblin Musketeer Witch Bandit
Minions
Giant Zap Bandit
Goblin Gang
Dart Goblin Giant Bandit
Dart Goblin
Zap Goblin Gang Giant Bandit
Musketeer
Giant Zap Bandit
Giant
Zap Minions Musketeer Goblin Gang Dart Goblin Witch Bandit
Witch
Zap Giant Bandit
Bandit
Zap Minions Goblin Gang Dart Goblin Musketeer Giant Witch

Defense Synergies 1 15

Zap
Minions Goblin Gang Dart Goblin Musketeer Witch Bandit
Minions
Zap Dart Goblin Musketeer Bandit
Goblin Gang
Musketeer Zap Dart Goblin Bandit
Dart Goblin
Zap Minions Goblin Gang Musketeer Bandit
Musketeer
Goblin Gang Zap Minions Dart Goblin Bandit
Giant
Witch
Zap Bandit
Bandit
Zap Minions Goblin Gang Dart Goblin Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Musketeer
Zap Minions Goblin Gang Dart Goblin Musketeer Witch Bandit
Goblin Gang Witch Minions Dart Goblin Musketeer Bandit
Witch Minions Goblin Gang Dart Goblin Musketeer Bandit
Goblin Gang Zap Minions Dart Goblin Musketeer Bandit
Minions Dart Goblin Musketeer Zap Goblin Gang Witch
Zap Dart Goblin Musketeer Bandit
Witch Minions Goblin Gang Musketeer
Goblin Gang Dart Goblin Musketeer Bandit
Minions Goblin Gang Dart Goblin Witch Zap Musketeer Bandit
Minions Musketeer Zap Goblin Gang Dart Goblin Witch
Zap Minions Goblin Gang Musketeer Witch Bandit
Zap Minions Goblin Gang Dart Goblin Witch
Goblin Gang Bandit
Zap Goblin Gang Bandit
Minions Goblin Gang Musketeer Witch
Zap Minions Goblin Gang Dart Goblin Musketeer Witch Bandit
Zap Witch Minions Dart Goblin Musketeer Bandit
Dart Goblin Musketeer
Goblin Gang Minions Dart Goblin Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Bandit
Bandit Zap Goblin Gang Musketeer
Goblin Gang Bandit Zap Minions Musketeer Witch
Goblin Gang Zap Musketeer Bandit
Goblin Gang Musketeer Witch Bandit
Zap Minions Goblin Gang Dart Goblin Musketeer Witch
Goblin Gang Minions Dart Goblin Musketeer Witch Bandit
Zap Minions Witch Bandit
Witch Goblin Gang Dart Goblin Musketeer
Minions Dart Goblin Musketeer Witch
Zap
Goblin Gang Witch Bandit
Dart Goblin Musketeer Witch
Goblin Gang Witch Zap Minions Dart Goblin Musketeer
Minions Zap Dart Goblin Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Bandit
Zap Dart Goblin Musketeer Bandit
Dart Goblin Bandit
Dart Goblin Musketeer
Zap
Zap Minions Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Zap Dart Goblin
Zap Dart Goblin Bandit
Minions Goblin Gang Musketeer
Zap Dart Goblin Musketeer Bandit
Zap Dart Goblin Musketeer
Dart Goblin Musketeer Bandit
Minions Dart Goblin Musketeer Bandit
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Witch Bandit
Dart Goblin Musketeer Bandit
Minions
Zap Dart Goblin Musketeer Bandit
Zap Dart Goblin Witch
Minions Musketeer
Musketeer
Zap Musketeer
Zap Witch
Witch
Zap Dart Goblin Musketeer Witch Bandit
Zap Musketeer Witch Bandit
Zap Dart Goblin Musketeer Bandit
Zap Dart Goblin Musketeer Witch
Zap Minions Dart Goblin Musketeer Witch
Zap Dart Goblin Musketeer Bandit
Zap
Zap Minions Goblin Gang Dart Goblin Musketeer Witch Bandit
Zap Dart Goblin Musketeer Witch
Goblin Gang Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap
Dart Goblin Musketeer
Zap Minions Goblin Gang Dart Goblin Musketeer Witch
Zap Dart Goblin Musketeer Witch
Zap Dart Goblin Musketeer Witch Bandit

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