My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Wizard Sparky
The Log
Sparky
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Wizard Sparky
Fireball
Minions Wizard Elixir Collector Sparky
Poison
Minions Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Sparky
Rocket
Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tornado Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tornado

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minions
Minions
Giant Rage Zap Sparky
Giant
Zap Minions Rage Sparky Wizard Tornado
Wizard
Tornado Giant Rage Sparky
Elixir Collector
Rage
Minions Giant Sparky Wizard
Tornado
Zap Wizard Sparky Giant
Sparky
Zap Giant Rage Tornado Minions Wizard

Defense Synergies 2 4

Zap
Minions Tornado Sparky
Minions
Zap
Giant
Wizard
Tornado
Elixir Collector
Rage
Tornado
Wizard Sparky Zap Sparky
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Sparky
Sparky Zap Minions
Tornado Sparky Minions
Sparky Minions
Tornado Sparky
Tornado Zap Minions
Minions Tornado Zap Wizard
Zap Sparky
Sparky Minions Tornado
Tornado Sparky
Minions Zap Wizard Tornado
Minions Zap Wizard Tornado
Sparky Zap Minions Wizard
Wizard Sparky Zap Minions Tornado
Sparky
Tornado Zap Sparky
Wizard Sparky Minions Tornado
Zap Minions Wizard Tornado
Zap Wizard Tornado Minions
Sparky Tornado
Wizard Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Sparky
Zap Wizard
Zap Minions Sparky
Zap Tornado Sparky
Sparky
Wizard Zap Minions Tornado
Sparky Minions
Sparky
Zap Minions Tornado Sparky
Sparky
Minions Sparky
Zap Tornado
Wizard Sparky
Wizard Sparky
Sparky Zap Minions Tornado
Minions Zap Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Minions Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Minions
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Minions Sparky
Zap Wizard Sparky
Zap Wizard Tornado
Minions Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Sparky
Zap Minions Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Minions
Zap Wizard Tornado
Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Minions Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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