My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Witch Princess
Zap
Minions Witch Princess
Barbarian Barrel
Wizard Witch Princess Magic Archer
The Log
Witch Princess
Earthquake
Witch
Arrows
Minions Witch Princess
Royal Delivery
Minions Wizard Witch Princess Magic Archer
Fireball
Minions Wizard Witch Princess Magic Archer
Poison
Minions Wizard Witch Princess Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Princess Magic Archer Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Minions Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Barbarian Barrel Witch Princess Magic Archer
Minions
Giant Zap Barbarian Barrel
Giant
Zap Minions Barbarian Barrel Wizard Witch Princess Magic Archer
Wizard
Giant
Barbarian Barrel
Giant Zap Minions
Witch
Zap Giant
Princess
Zap Giant
Magic Archer
Zap Giant

Defense Synergies 0 10

Zap
Minions Barbarian Barrel Witch Princess Magic Archer
Minions
Zap Barbarian Barrel
Giant
Wizard
Barbarian Barrel
Barbarian Barrel
Zap Minions Wizard Witch Princess Magic Archer
Witch
Zap Barbarian Barrel
Princess
Zap Barbarian Barrel
Magic Archer
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Barbarian Barrel Magic Archer
Zap Minions Witch
Witch Minions
Witch Minions
Barbarian Barrel Princess
Barbarian Barrel Zap Minions Magic Archer
Minions Zap Wizard Witch Princess Magic Archer
Zap Barbarian Barrel Magic Archer
Witch Minions Princess
Barbarian Barrel
Minions Witch Zap Wizard Barbarian Barrel Princess Magic Archer
Minions Zap Wizard Witch Princess Magic Archer
Zap Minions Wizard Witch
Wizard Zap Minions Barbarian Barrel Witch Princess Magic Archer
Zap
Wizard Minions Witch
Zap Minions Wizard Barbarian Barrel Witch Magic Archer
Zap Wizard Barbarian Barrel Witch Minions Princess Magic Archer
Wizard Minions Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch
Zap Wizard Barbarian Barrel Magic Archer
Zap Minions Witch
Zap Barbarian Barrel
Witch
Wizard Zap Minions Witch Princess Magic Archer
Minions Witch
Zap Minions Barbarian Barrel Witch Magic Archer
Witch
Minions Witch
Zap
Wizard Witch
Wizard Witch Princess Magic Archer
Witch Zap Minions Barbarian Barrel Magic Archer
Minions Zap Wizard Barbarian Barrel Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Barbarian Barrel
Zap Barbarian Barrel Princess Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel
Wizard Zap Barbarian Barrel Magic Archer
Wizard Zap Minions Witch Princess Magic Archer
Wizard Witch Princess Magic Archer
Zap Wizard Barbarian Barrel Princess Magic Archer
Zap Wizard
Minions
Zap Wizard Barbarian Barrel Princess Magic Archer
Zap Wizard Princess Magic Archer
Barbarian Barrel Princess Magic Archer
Minions Barbarian Barrel Princess Magic Archer
Princess Zap Barbarian Barrel Magic Archer
Zap Wizard Barbarian Barrel Witch Princess Magic Archer
Magic Archer Wizard Barbarian Barrel Princess
Barbarian Barrel
Minions
Zap Wizard Barbarian Barrel Princess Magic Archer
Zap Wizard Barbarian Barrel Witch Princess Magic Archer
Minions Magic Archer
Wizard Princess
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch Princess Magic Archer
Witch
Zap Wizard Barbarian Barrel Witch Princess Magic Archer
Zap Wizard Witch Princess Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Wizard Witch Princess Magic Archer
Zap Minions Wizard Witch
Zap Wizard Magic Archer
Zap Princess Magic Archer
Wizard Princess Magic Archer
Zap Minions Barbarian Barrel Witch Princess Magic Archer
Zap Wizard Witch Princess Magic Archer
Barbarian Barrel
Wizard Princess Magic Archer
Zap Wizard Princess Magic Archer
Zap
Zap Minions Witch Princess Magic Archer
Zap Witch Princess Magic Archer
Zap Barbarian Barrel Witch Princess Magic Archer

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