My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Mini P.E.K.K.A Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mini P.E.K.K.A Guards Freeze The Log
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard The Log
Hog Rider
Zap Minions Freeze The Log Mini P.E.K.K.A Wizard Guards
Wizard
Mini P.E.K.K.A Hog Rider
Guards
Zap Hog Rider The Log
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A Guards

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Minions Guards The Log
Minions
Zap Freeze The Log
Mini P.E.K.K.A
Zap The Log Wizard Guards Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Guards Freeze The Log
Guards
Zap Mini P.E.K.K.A Wizard The Log
Freeze
Minions Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Zap Minions Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Mini P.E.K.K.A Zap Minions The Log
Mini P.E.K.K.A Minions Freeze
Mini P.E.K.K.A Minions Guards
Mini P.E.K.K.A The Log
Freeze The Log Zap Minions Guards
Minions Zap Wizard Freeze
Zap The Log
Mini P.E.K.K.A Minions
Guards Mini P.E.K.K.A
Minions Guards Zap Wizard Freeze The Log
Minions Zap Wizard
Mini P.E.K.K.A Zap Minions Wizard Guards Freeze The Log
Wizard Zap Minions Mini P.E.K.K.A Guards Freeze The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Wizard Minions Mini P.E.K.K.A
Zap Minions Wizard Guards The Log
Zap Wizard Freeze The Log Minions Guards
Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Zap Mini P.E.K.K.A Wizard The Log
Guards Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Zap The Log
Mini P.E.K.K.A Guards
Wizard Zap Minions Freeze
Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A
Zap Freeze Minions Mini P.E.K.K.A The Log
Guards
Minions Mini P.E.K.K.A Guards
Zap Guards The Log
Mini P.E.K.K.A Wizard Guards
Wizard
Guards Zap Minions Mini P.E.K.K.A Freeze The Log
Minions Zap Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
Zap The Log
The Log
Guards Freeze The Log
Wizard Zap The Log
Wizard Zap Minions Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Minions Mini P.E.K.K.A Guards
Zap Wizard The Log
Zap Wizard
The Log
Minions Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard Guards Freeze
Mini P.E.K.K.A
Zap Wizard The Log
Zap Freeze
Wizard The Log
Zap Minions Guards Freeze
Zap Wizard
Freeze
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Minions Guards Freeze The Log
Zap
Zap Freeze The Log

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