My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Flying Machine Baby Dragon Miner
Zap
Minions Flying Machine
Barbarian Barrel
Electro Wizard
The Log
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Flying Machine Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Minions Flying Machine Baby Dragon Electro Wizard
Poison
Minions Flying Machine Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Flying Machine Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Flying Machine

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Minions Flying Machine Baby Dragon Poison
Minions
Miner Zap Baby Dragon P.E.K.K.A
Flying Machine
Zap Baby Dragon P.E.K.K.A
Baby Dragon
Zap Minions Flying Machine Poison P.E.K.K.A Miner Electro Wizard
Poison
P.E.K.K.A Miner Zap Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Minions Flying Machine Baby Dragon
Miner
Zap Minions Poison Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Miner

Defense Synergies 1 16

Zap
Electro Wizard Minions Flying Machine Baby Dragon Poison P.E.K.K.A Miner
Minions
Zap Flying Machine Baby Dragon P.E.K.K.A Electro Wizard
Flying Machine
Zap Minions Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Zap Minions Flying Machine P.E.K.K.A
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Minions Flying Machine Baby Dragon Electro Wizard
Miner
Zap
Electro Wizard
Zap Minions Flying Machine Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Zap Minions Flying Machine Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Poison P.E.K.K.A
Zap Minions Flying Machine Baby Dragon Electro Wizard
Minions Electro Wizard Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Miner Electro Wizard
Minions Poison Electro Wizard Zap Flying Machine Baby Dragon
Minions Zap Flying Machine Baby Dragon Poison Electro Wizard
P.E.K.K.A Zap Minions Flying Machine Electro Wizard
Zap Minions Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard
Zap Minions Flying Machine Baby Dragon Electro Wizard
Zap Baby Dragon Poison Minions Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Minions Flying Machine Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Flying Machine Baby Dragon Miner
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Poison Zap Minions Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Minions Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Flying Machine Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Minions Flying Machine
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A
Flying Machine Baby Dragon
Electro Wizard Zap Minions Flying Machine Baby Dragon Poison P.E.K.K.A
Minions Poison Zap Flying Machine Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon Miner Electro Wizard
Flying Machine Baby Dragon Poison Miner
Flying Machine Poison
Poison Zap Baby Dragon
Poison Zap Minions Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Miner Zap Flying Machine
Minions Poison Electro Wizard
Poison Miner Zap Flying Machine Electro Wizard
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon Miner
Minions Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Minions
Zap Flying Machine Baby Dragon Poison Electro Wizard
Zap Flying Machine Baby Dragon Poison Miner
Minions Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon
Poison Miner Zap Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon Poison Miner
Poison Miner Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Minions Flying Machine Poison
Poison Zap Miner
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions Flying Machine
Poison Zap Flying Machine Baby Dragon Electro Wizard
Poison Miner Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Minions Flying Machine Baby Dragon Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Baby Dragon Miner Electro Wizard

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