My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Balloon Electro Wizard Lumberjack
Fireball
Minions Inferno Tower Balloon Electro Wizard Lumberjack
Poison
Minions Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Fireball Electro Wizard Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Minions Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard Minions Barbarian Barrel Lumberjack
Minions
Zap Barbarian Barrel Balloon Lumberjack
Fireball
Zap Electro Wizard
Inferno Tower
Barbarian Barrel
Balloon Zap Minions Lumberjack
Balloon
Zap Barbarian Barrel Lumberjack Minions Electro Wizard
Electro Wizard
Zap Fireball Balloon Lumberjack
Lumberjack
Balloon Zap Minions Barbarian Barrel Electro Wizard

Defense Synergies 4 16

Zap
Fireball Electro Wizard Minions Inferno Tower Barbarian Barrel Lumberjack
Minions
Zap Inferno Tower Barbarian Barrel Electro Wizard Lumberjack
Fireball
Zap Barbarian Barrel Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Zap Minions Fireball Barbarian Barrel Lumberjack
Barbarian Barrel
Fireball Zap Minions Inferno Tower Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Inferno Tower Minions Fireball Barbarian Barrel Lumberjack
Lumberjack
Zap Minions Fireball Inferno Tower Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Lumberjack Zap Minions Electro Wizard
Inferno Tower Lumberjack Minions Electro Wizard
Inferno Tower Lumberjack Minions Electro Wizard
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Zap Minions Electro Wizard Lumberjack
Minions Inferno Tower Electro Wizard Zap Fireball
Zap Fireball Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Minions Lumberjack
Inferno Tower Barbarian Barrel Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Barbarian Barrel Lumberjack
Minions Inferno Tower Zap Fireball Electro Wizard
Inferno Tower Lumberjack Zap Minions Fireball Electro Wizard
Fireball Zap Minions Barbarian Barrel Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Zap Fireball Electro Wizard Lumberjack
Minions Fireball Inferno Tower Electro Wizard Lumberjack
Fireball Zap Minions Barbarian Barrel Electro Wizard Lumberjack
Zap Barbarian Barrel Minions Fireball Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Minions Fireball Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Inferno Tower Barbarian Barrel Electro Wizard
Fireball Electro Wizard Zap Barbarian Barrel Lumberjack
Lumberjack Zap Minions Inferno Tower Electro Wizard
Lumberjack Zap Fireball Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Lumberjack
Fireball Zap Minions Electro Wizard
Minions Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Lumberjack
Zap Electro Wizard Minions Fireball Inferno Tower Barbarian Barrel
Inferno Tower
Minions Inferno Tower Lumberjack
Zap Fireball Electro Wizard
Fireball Inferno Tower Lumberjack
Fireball
Inferno Tower Electro Wizard Zap Minions Fireball Barbarian Barrel Lumberjack
Minions Zap Fireball Inferno Tower Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Zap Minions
Fireball Zap Barbarian Barrel
Fireball Zap
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minions
Zap Fireball Barbarian Barrel Electro Wizard
Zap Fireball Barbarian Barrel
Minions Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Barbarian Barrel
Fireball Zap Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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