My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Valkyrie Bomb Tower Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Bomb Tower Hog Rider
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Electro Wizard Lumberjack
Fireball
Minions Bomb Tower Hog Rider Electro Wizard Lumberjack
Poison
Minions Bomb Tower Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard Lumberjack
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Valkyrie Bomb Tower Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minions Valkyrie Lumberjack
Minions
Hog Rider Zap Valkyrie Lumberjack
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Lumberjack Zap Minions Electro Wizard
Bomb Tower
Hog Rider
Zap Minions Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Zap Minions Hog Rider Electro Wizard

Defense Synergies 4 14

Zap
Fireball Bomb Tower Electro Wizard Minions Valkyrie Lumberjack
Minions
Valkyrie Zap Electro Wizard Lumberjack
Fireball
Zap Valkyrie Bomb Tower Electro Wizard Lumberjack
Valkyrie
Minions Zap Fireball Bomb Tower Electro Wizard Lumberjack
Bomb Tower
Zap Fireball Valkyrie Electro Wizard
Hog Rider
Electro Wizard
Zap Minions Fireball Valkyrie Bomb Tower Lumberjack
Lumberjack
Zap Minions Fireball Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Electro Wizard
Bomb Tower Lumberjack Zap Minions Valkyrie Electro Wizard
Bomb Tower Lumberjack Minions Valkyrie Electro Wizard
Bomb Tower Lumberjack Minions Valkyrie Electro Wizard
Fireball Valkyrie Bomb Tower Lumberjack
Fireball Zap Minions Valkyrie Bomb Tower Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Bomb Tower
Zap Fireball Valkyrie Bomb Tower Electro Wizard
Minions Bomb Tower Lumberjack
Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Zap Fireball Bomb Tower Lumberjack
Minions Zap Fireball Electro Wizard
Bomb Tower Lumberjack Zap Minions Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bomb Tower Zap Minions Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Zap Fireball Electro Wizard Lumberjack
Bomb Tower Minions Fireball Valkyrie Electro Wizard Lumberjack
Fireball Bomb Tower Zap Minions Valkyrie Electro Wizard Lumberjack
Zap Valkyrie Bomb Tower Minions Fireball Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Valkyrie Minions Fireball Bomb Tower Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Bomb Tower Lumberjack
Lumberjack Zap Minions Valkyrie Bomb Tower Electro Wizard
Valkyrie Lumberjack Zap Fireball Electro Wizard
Valkyrie Lumberjack
Fireball Zap Minions Bomb Tower Electro Wizard
Minions Fireball Valkyrie Bomb Tower Electro Wizard Lumberjack
Valkyrie Bomb Tower Lumberjack
Zap Electro Wizard Minions Fireball Valkyrie Bomb Tower
Minions Valkyrie Bomb Tower Lumberjack
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bomb Tower Lumberjack
Fireball Valkyrie Bomb Tower
Electro Wizard Zap Minions Fireball Valkyrie Bomb Tower Lumberjack
Minions Valkyrie Zap Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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