My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Baby Dragon
Zap
Minions
Barbarian Barrel
Elixir Golem Valkyrie Executioner
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Valkyrie Baby Dragon Executioner
Fireball
Minions Elixir Golem Baby Dragon Executioner
Poison
Minions Elixir Golem Executioner
Lightning
Valkyrie Baby Dragon Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Tornado Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Elixir Golem Tornado Valkyrie Baby Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Elixir Golem Tornado

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Minions Elixir Golem Valkyrie Baby Dragon Executioner Mega Knight
Minions
Mega Knight Zap Elixir Golem Valkyrie Baby Dragon
Elixir Golem
Zap Minions Tornado Baby Dragon Executioner
Valkyrie
Zap Minions Tornado Baby Dragon Executioner
Tornado
Zap Baby Dragon Executioner Elixir Golem Valkyrie Mega Knight
Baby Dragon
Tornado Zap Minions Elixir Golem Valkyrie Mega Knight
Executioner
Tornado Zap Elixir Golem Valkyrie Mega Knight
Mega Knight
Minions Zap Tornado Baby Dragon Executioner

Defense Synergies 3 14

Zap
Mega Knight Minions Valkyrie Tornado Baby Dragon Executioner
Minions
Valkyrie Zap Baby Dragon Mega Knight
Elixir Golem
Valkyrie
Minions Zap Tornado Baby Dragon Executioner
Tornado
Executioner Zap Valkyrie Baby Dragon Mega Knight
Baby Dragon
Zap Minions Valkyrie Tornado Mega Knight
Executioner
Tornado Zap Valkyrie Mega Knight
Mega Knight
Zap Minions Tornado Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon Executioner
Zap Minions Valkyrie Executioner Mega Knight
Tornado Mega Knight Minions Valkyrie Executioner
Minions Valkyrie Mega Knight
Valkyrie Tornado Mega Knight
Tornado Zap Minions Valkyrie Baby Dragon Executioner Mega Knight
Minions Tornado Zap Baby Dragon Executioner
Zap Valkyrie Baby Dragon Mega Knight
Minions Tornado
Tornado Valkyrie Mega Knight
Minions Valkyrie Executioner Zap Tornado Baby Dragon Mega Knight
Minions Executioner Zap Tornado Baby Dragon
Mega Knight Zap Minions Valkyrie
Valkyrie Executioner Mega Knight Zap Minions Tornado Baby Dragon
Mega Knight
Tornado Zap Mega Knight
Mega Knight Minions Valkyrie Tornado Executioner
Mega Knight Zap Minions Valkyrie Tornado Baby Dragon Executioner
Zap Valkyrie Tornado Baby Dragon Executioner Minions Mega Knight
Tornado
Valkyrie Mega Knight Minions Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Valkyrie Baby Dragon Executioner Mega Knight
Mega Knight Zap Minions Valkyrie
Valkyrie Mega Knight Zap Tornado
Valkyrie Executioner Mega Knight
Executioner Zap Minions Tornado Baby Dragon
Minions Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Minions Valkyrie Tornado Baby Dragon
Mega Knight Minions Valkyrie
Mega Knight Zap Valkyrie Tornado
Mega Knight Valkyrie Executioner
Valkyrie Baby Dragon Executioner Mega Knight
Zap Minions Valkyrie Tornado Baby Dragon Executioner
Minions Valkyrie Executioner Mega Knight Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Tornado Baby Dragon Executioner
Baby Dragon
Valkyrie
Executioner Zap Valkyrie Baby Dragon Mega Knight
Executioner Zap Minions Tornado Baby Dragon
Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner
Zap Tornado
Minions Tornado
Zap Valkyrie Tornado
Zap Tornado Baby Dragon Executioner
Baby Dragon Executioner
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner Mega Knight
Tornado
Minions
Zap Baby Dragon Executioner Mega Knight
Zap Valkyrie Tornado Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Valkyrie Baby Dragon Executioner Mega Knight
Zap Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Mega Knight
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Executioner
Zap Minions
Zap Mega Knight
Zap
Mega Knight
Zap Minions
Zap Tornado Baby Dragon Executioner
Valkyrie Baby Dragon Executioner Mega Knight
Zap Baby Dragon Executioner
Zap Tornado
Executioner Mega Knight
Zap Minions Tornado Baby Dragon
Zap Tornado Executioner
Zap Tornado Baby Dragon Executioner Mega Knight

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