My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Dart Goblin Battle Ram
Zap
Minions Dart Goblin Battle Ram
Barbarian Barrel
Dart Goblin Battle Ram Ice Wizard Royal Ghost
The Log
Dart Goblin Battle Ram
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Battle Ram P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Minions Dart Goblin Battle Ram Ice Wizard
Poison
Minions Dart Goblin Ice Wizard
Lightning
Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Dart Goblin Ice Wizard Royal Ghost Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minions Dart Goblin The Log Ice Wizard Royal Ghost
Minions
Zap Battle Ram P.E.K.K.A
Dart Goblin
Zap Battle Ram P.E.K.K.A The Log
Battle Ram
Zap The Log Minions Dart Goblin P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Minions Dart Goblin Battle Ram The Log Ice Wizard
The Log
Battle Ram Zap Dart Goblin P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A
Royal Ghost
Zap Battle Ram

Defense Synergies 1 16

Zap
Minions Dart Goblin P.E.K.K.A The Log Ice Wizard Royal Ghost
Minions
Zap Dart Goblin P.E.K.K.A The Log Ice Wizard
Dart Goblin
Zap Minions P.E.K.K.A The Log Ice Wizard
Battle Ram
P.E.K.K.A
The Log Zap Minions Dart Goblin Ice Wizard
The Log
P.E.K.K.A Zap Minions Dart Goblin Ice Wizard Royal Ghost
Ice Wizard
Zap Minions Dart Goblin P.E.K.K.A The Log
Royal Ghost
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin The Log
P.E.K.K.A Zap Minions Dart Goblin The Log Ice Wizard
P.E.K.K.A Minions Dart Goblin Ice Wizard
P.E.K.K.A Minions Dart Goblin Ice Wizard
P.E.K.K.A The Log
The Log Zap Minions Dart Goblin Ice Wizard Royal Ghost
Minions Dart Goblin Zap Ice Wizard
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Minions Ice Wizard
Dart Goblin Ice Wizard Royal Ghost
Minions Dart Goblin Ice Wizard Zap The Log Royal Ghost
Minions Zap Dart Goblin Ice Wizard
P.E.K.K.A Zap Minions The Log Ice Wizard
Zap Minions Dart Goblin P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A The Log
Minions P.E.K.K.A
Zap Minions Dart Goblin The Log Ice Wizard Royal Ghost
Zap The Log Minions Dart Goblin Ice Wizard Royal Ghost
P.E.K.K.A Dart Goblin
Royal Ghost Minions Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap The Log Royal Ghost
P.E.K.K.A Zap Minions The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Minions Dart Goblin Ice Wizard
P.E.K.K.A Minions Dart Goblin Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Minions The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A
Dart Goblin
Zap Minions Dart Goblin P.E.K.K.A The Log
Minions Zap Dart Goblin P.E.K.K.A The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Royal Ghost
Zap Dart Goblin The Log Ice Wizard Royal Ghost
Dart Goblin The Log
Dart Goblin The Log
Zap The Log
Zap Minions Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Zap Dart Goblin Ice Wizard
The Log Zap Dart Goblin
Minions
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Minions Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Minions
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Minions The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Dart Goblin Ice Wizard Royal Ghost
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin Ice Wizard
Zap Minions Dart Goblin
Zap Dart Goblin The Log
Zap
P.E.K.K.A
The Log
Zap Minions Dart Goblin
Zap Dart Goblin Ice Wizard
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Minions Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log Royal Ghost

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