My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Miner
Giant Snowball
Minions Cannon Skeleton Army Miner
Zap
Minions Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Skeleton Army
The Log
Cannon Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Miner
Fireball
Minions Cannon Skeleton Army
Poison
Minions Cannon Skeleton Army
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Skeleton Army Miner Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minions Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Miner Zap Mini P.E.K.K.A
Cannon
Royal Giant
Minions Fireball Miner Zap
Fireball
Zap Royal Giant Miner
Mini P.E.K.K.A
Zap Minions
Skeleton Army
Miner
Zap Minions Royal Giant Fireball

Defense Synergies 3 10

Zap
Cannon Fireball Mini P.E.K.K.A Minions Skeleton Army Miner
Minions
Zap Cannon
Cannon
Zap Minions Fireball Mini P.E.K.K.A Skeleton Army
Royal Giant
Fireball
Zap Cannon Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap Cannon Fireball Skeleton Army
Skeleton Army
Zap Cannon Mini P.E.K.K.A
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
Mini P.E.K.K.A Skeleton Army Zap Minions Cannon
Cannon Mini P.E.K.K.A Skeleton Army Minions
Cannon Mini P.E.K.K.A Skeleton Army Minions
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Minions Cannon
Minions Zap Cannon Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Miner
Minions Skeleton Army Zap Cannon Fireball
Minions Zap Fireball
Cannon Mini P.E.K.K.A Skeleton Army Zap Minions Fireball
Fireball Skeleton Army Zap Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Zap Cannon Fireball Mini P.E.K.K.A
Minions Cannon Fireball Mini P.E.K.K.A Skeleton Army
Cannon Fireball Zap Minions Skeleton Army
Zap Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Skeleton Army Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Mini P.E.K.K.A Miner
Skeleton Army Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Fireball
Cannon Mini P.E.K.K.A Skeleton Army
Fireball Zap Minions
Mini P.E.K.K.A Skeleton Army Minions Fireball
Mini P.E.K.K.A Skeleton Army
Zap Minions Fireball Mini P.E.K.K.A Skeleton Army
Cannon Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Cannon Fireball
Cannon Fireball Skeleton Army
Skeleton Army Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Miner Zap
Minions Fireball Mini P.E.K.K.A
Miner Zap Fireball
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Fireball
Fireball
Zap Minions Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Miner Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball Miner

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