My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Cannon Inferno Dragon
Zap
Minions Cannon Inferno Dragon
Barbarian Barrel
Cannon Hunter
The Log
Cannon Hunter
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Hunter P.E.K.K.A Inferno Dragon
Fireball
Minions Cannon Hunter Inferno Dragon
Poison
Minions Cannon Hunter
Lightning
Cannon Ice Golem Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Cannon Fireball Hunter Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Ice Golem Hunter
Minions
Zap Ice Golem P.E.K.K.A Inferno Dragon
Cannon
Ice Golem
Zap Minions Hunter
Fireball
Zap
Hunter
Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Zap Minions Hunter
Inferno Dragon
Minions

Defense Synergies 4 15

Zap
Cannon Fireball Minions Ice Golem Hunter P.E.K.K.A Inferno Dragon
Minions
Ice Golem Zap Cannon Hunter P.E.K.K.A
Cannon
Zap Ice Golem Minions Fireball Hunter Inferno Dragon
Ice Golem
Minions Cannon Zap Fireball Hunter Inferno Dragon
Fireball
Zap Cannon Ice Golem
Hunter
Zap Minions Cannon Ice Golem P.E.K.K.A
P.E.K.K.A
Zap Minions Hunter
Inferno Dragon
Zap Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Ice Golem Fireball
Hunter P.E.K.K.A Inferno Dragon Zap Minions Cannon
Cannon Hunter P.E.K.K.A Minions Inferno Dragon
Cannon Hunter P.E.K.K.A Inferno Dragon Minions
Fireball P.E.K.K.A
Fireball Zap Minions Cannon Hunter
Minions Hunter Inferno Dragon Zap Cannon Fireball
Zap Cannon Ice Golem Fireball P.E.K.K.A
Cannon Hunter P.E.K.K.A Inferno Dragon Minions
Cannon Ice Golem Hunter
Minions Zap Cannon Ice Golem Fireball Hunter
Minions Hunter Inferno Dragon Zap Fireball
Cannon Hunter P.E.K.K.A Zap Minions Fireball
Fireball Zap Minions Cannon Hunter P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon Hunter
Zap Cannon Fireball Hunter P.E.K.K.A Inferno Dragon
Minions Cannon Fireball Hunter P.E.K.K.A
Cannon Fireball Zap Minions Hunter
Zap Hunter Minions Cannon Ice Golem Fireball Inferno Dragon
P.E.K.K.A Cannon Hunter Inferno Dragon
Minions Cannon Fireball Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball P.E.K.K.A
Fireball Zap Ice Golem Hunter Inferno Dragon
P.E.K.K.A Zap Minions Ice Golem Hunter
Hunter P.E.K.K.A Zap Ice Golem Fireball
P.E.K.K.A Cannon Hunter Inferno Dragon
Fireball Zap Minions Ice Golem Hunter
P.E.K.K.A Minions Ice Golem Fireball Hunter
P.E.K.K.A Hunter Inferno Dragon
Zap P.E.K.K.A Minions Ice Golem Fireball Inferno Dragon
P.E.K.K.A Cannon Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Hunter
P.E.K.K.A Zap Fireball
P.E.K.K.A Cannon Ice Golem Fireball Hunter
Cannon Fireball
Zap Minions Ice Golem Fireball Hunter P.E.K.K.A Inferno Dragon
Minions Zap Cannon Ice Golem Fireball Hunter P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Minions Ice Golem Hunter
Fireball Zap Ice Golem Hunter
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap
Ice Golem Fireball Hunter
Minions Fireball
Zap Ice Golem Fireball
Zap Fireball Hunter
Fireball
Fireball
Minions
Zap Fireball Hunter
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball Hunter
Inferno Dragon
Fireball Zap Hunter
Fireball Zap
Fireball Zap
Zap Ice Golem Fireball Hunter
Zap Minions Fireball
Fireball
Zap Fireball Hunter
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball
Fireball Zap Hunter
Fireball
Fireball Hunter
Zap Ice Golem Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball

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