My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Minion Horde Royal Giant
Giant Snowball
Skeletons Fire Spirit Spear Goblins Minions Cannon Minion Horde
Zap
Skeletons Fire Spirit Spear Goblins Minions Cannon Minion Horde Royal Giant
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Cannon
The Log
Skeletons Fire Spirit Spear Goblins Cannon Royal Giant
Earthquake
Skeletons Spear Goblins Cannon
Arrows
Skeletons Fire Spirit Spear Goblins Minions Minion Horde
Royal Delivery
Skeletons Fire Spirit Spear Goblins Minions Minion Horde
Fireball
Minions Cannon Minion Horde
Poison
Spear Goblins Minions Cannon Minion Horde
Lightning
Cannon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Zap Minions Cannon Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins Zap

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Zap
Spear Goblins
Zap Royal Giant
Zap
Fire Spirit Spear Goblins Minions Minion Horde Royal Giant
Minions
Royal Giant Zap
Cannon
Minion Horde
Zap Royal Giant
Royal Giant
Fire Spirit Minions Spear Goblins Zap Minion Horde

Defense Synergies 2 13

Skeletons
Cannon Fire Spirit Spear Goblins Zap Minions Minion Horde
Fire Spirit
Skeletons Spear Goblins Zap
Spear Goblins
Skeletons Fire Spirit Zap Minions Cannon
Zap
Cannon Skeletons Fire Spirit Spear Goblins Minions Minion Horde
Minions
Skeletons Spear Goblins Zap Cannon
Cannon
Skeletons Zap Spear Goblins Minions
Minion Horde
Skeletons Zap
Royal Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Cannon Minion Horde
Minion Horde Skeletons Zap Minions Cannon
Cannon Minion Horde Skeletons Fire Spirit Minions
Cannon Minion Horde Skeletons Minions
Skeletons Fire Spirit Spear Goblins Zap Minions Cannon
Minions Minion Horde Fire Spirit Spear Goblins Zap Cannon
Zap Cannon
Cannon Minion Horde Skeletons Minions
Skeletons Fire Spirit Spear Goblins Cannon Minion Horde
Minions Minion Horde Skeletons Spear Goblins Zap Cannon
Minions Minion Horde Spear Goblins Zap
Cannon Minion Horde Skeletons Fire Spirit Zap Minions
Fire Spirit Zap Minions Cannon Minion Horde
Cannon Minion Horde
Minion Horde Zap Cannon
Minion Horde Skeletons Minions Cannon
Fire Spirit Cannon Spear Goblins Zap Minions Minion Horde
Zap Fire Spirit Spear Goblins Minions Cannon
Cannon
Fire Spirit Spear Goblins Minions Cannon Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap
Zap
Skeletons Spear Goblins Zap Minions Minion Horde
Zap Minion Horde
Skeletons Cannon Minion Horde
Fire Spirit Skeletons Zap Minions Minion Horde
Skeletons Spear Goblins Minions Minion Horde
Minion Horde
Zap Minion Horde Skeletons Spear Goblins Minions
Skeletons Cannon Minion Horde
Minions Minion Horde
Zap
Skeletons Cannon Minion Horde
Cannon Minion Horde
Skeletons Spear Goblins Zap Minions Minion Horde
Minions Zap Cannon Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Spear Goblins Zap Minions Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minions Minion Horde
Zap Minion Horde
Fire Spirit Zap
Fire Spirit
Minions Minion Horde
Zap
Spear Goblins Zap Minion Horde
Minion Horde
Minions Minion Horde
Fire Spirit Zap
Fire Spirit Zap
Minions Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Spear Goblins Minions
Fire Spirit Zap
Minion Horde
Zap
Zap
Minion Horde
Zap Minions Minion Horde
Zap
Zap

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