My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minions Cannon Musketeer Hog Rider Skeleton Army
Zap
Minions Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Musketeer Skeleton Army Electro Wizard
The Log
Cannon Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Musketeer Hog Rider Skeleton Army Electro Wizard
Fireball
Minions Cannon Elite Barbarians Musketeer Hog Rider Skeleton Army Electro Wizard
Poison
Minions Cannon Musketeer Skeleton Army Electro Wizard
Lightning
Cannon Elite Barbarians Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Skeleton Army Musketeer Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Minions Musketeer
Minions
Hog Rider Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Minions Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Zap Minions Musketeer Elite Barbarians Electro Wizard
Skeleton Army
Electro Wizard
Zap Hog Rider

Defense Synergies 3 12

Zap
Cannon Electro Wizard Minions Elite Barbarians Musketeer Skeleton Army
Minions
Zap Cannon Musketeer Electro Wizard
Cannon
Zap Musketeer Minions Skeleton Army Electro Wizard
Elite Barbarians
Zap
Musketeer
Cannon Zap Minions Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Zap Cannon Musketeer Electro Wizard
Electro Wizard
Zap Minions Cannon Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Musketeer Electro Wizard
Elite Barbarians Skeleton Army Zap Minions Cannon Musketeer Electro Wizard
Cannon Skeleton Army Minions Elite Barbarians Musketeer Electro Wizard
Cannon Elite Barbarians Skeleton Army Minions Musketeer Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Zap Minions Cannon Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Cannon
Zap Cannon Musketeer Electro Wizard
Cannon Minions Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Cannon Musketeer Electro Wizard
Minions Skeleton Army Electro Wizard Zap Cannon Musketeer
Minions Musketeer Zap Electro Wizard
Cannon Skeleton Army Zap Minions Elite Barbarians Musketeer Electro Wizard
Skeleton Army Zap Minions Cannon Electro Wizard
Elite Barbarians Skeleton Army Cannon Electro Wizard
Skeleton Army Zap Cannon Elite Barbarians Electro Wizard
Minions Cannon Elite Barbarians Musketeer Skeleton Army Electro Wizard
Cannon Zap Minions Elite Barbarians Musketeer Skeleton Army Electro Wizard
Zap Minions Cannon Musketeer Electro Wizard
Cannon Elite Barbarians Musketeer Electro Wizard
Skeleton Army Minions Cannon Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Musketeer
Skeleton Army Zap Minions Elite Barbarians Musketeer Electro Wizard
Skeleton Army Zap Elite Barbarians Musketeer Electro Wizard
Cannon Elite Barbarians Musketeer Skeleton Army
Zap Minions Musketeer Electro Wizard
Skeleton Army Minions Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Minions Elite Barbarians Skeleton Army
Cannon Musketeer Skeleton Army
Minions Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Cannon
Cannon Musketeer Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Minions Musketeer
Minions Zap Cannon Elite Barbarians Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Electro Wizard
Musketeer
Zap
Zap Minions Musketeer
Musketeer
Zap
Zap
Minions Elite Barbarians Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer
Elite Barbarians Musketeer
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Minions
Zap Musketeer Electro Wizard
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Electro Wizard
Zap Electro Wizard Minions Musketeer
Elite Barbarians
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Minions Musketeer Skeleton Army
Zap Musketeer Electro Wizard
Musketeer Electro Wizard
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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