My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Minions Hog Rider Inferno Dragon
Zap
Bomber Minions Inferno Dragon
Barbarian Barrel
Bomber Elite Barbarians Giant Skeleton
The Log
Bomber Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians Hog Rider Giant Skeleton Inferno Dragon
Fireball
Bomber Minions Elite Barbarians Hog Rider Inferno Dragon
Poison
Bomber Minions
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Hog Rider Freeze Inferno Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elite Barbarians Hog Rider Giant Skeleton
Zap
Elite Barbarians Hog Rider Bomber Minions Freeze Giant Skeleton
Minions
Hog Rider Bomber Zap Elite Barbarians Giant Skeleton Inferno Dragon
Elite Barbarians
Zap Bomber Minions Hog Rider
Hog Rider
Zap Minions Freeze Bomber Elite Barbarians Giant Skeleton
Freeze
Hog Rider Zap
Giant Skeleton
Bomber Zap Minions Hog Rider
Inferno Dragon
Minions

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Minions Elite Barbarians Giant Skeleton Inferno Dragon
Minions
Zap Freeze Giant Skeleton
Elite Barbarians
Zap
Hog Rider
Freeze
Minions
Giant Skeleton
Zap Minions
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Elite Barbarians Inferno Dragon Bomber Zap Minions
Bomber Minions Elite Barbarians Freeze Giant Skeleton Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Minions
Bomber Elite Barbarians Giant Skeleton
Freeze Bomber Zap Minions
Minions Inferno Dragon Zap Freeze
Zap Giant Skeleton
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Bomber Giant Skeleton
Minions Bomber Zap Freeze Giant Skeleton
Minions Inferno Dragon Zap
Bomber Zap Minions Elite Barbarians Freeze Giant Skeleton
Bomber Zap Minions Freeze
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Freeze Inferno Dragon
Bomber Minions Elite Barbarians
Bomber Zap Minions Elite Barbarians
Zap Freeze Bomber Minions Giant Skeleton Inferno Dragon
Elite Barbarians Inferno Dragon
Bomber Minions Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton
Bomber Zap Elite Barbarians Inferno Dragon
Giant Skeleton Zap Minions Elite Barbarians
Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Inferno Dragon
Zap Minions Freeze
Minions Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Inferno Dragon
Zap Freeze Giant Skeleton Minions Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Bomber
Elite Barbarians Bomber Zap Minions Freeze Giant Skeleton Inferno Dragon
Minions Bomber Zap Elite Barbarians Freeze Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap
Giant Skeleton
Freeze Giant Skeleton
Bomber Zap
Zap Minions Freeze
Bomber
Zap Freeze
Zap
Minions Elite Barbarians
Zap
Zap
Elite Barbarians
Minions Freeze
Zap Elite Barbarians
Bomber Zap
Freeze
Bomber Minions
Bomber Zap
Bomber Zap
Minions Giant Skeleton
Zap
Zap Freeze Bomber
Inferno Dragon
Zap
Zap
Zap
Elite Barbarians Zap
Zap Minions Freeze
Elite Barbarians
Bomber Zap
Zap Freeze
Giant Skeleton
Zap Minions Freeze
Zap
Freeze
Bomber Zap
Zap Giant Skeleton
Elite Barbarians
Zap Minions Elite Barbarians Freeze Giant Skeleton
Zap
Zap Freeze Giant Skeleton

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