My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Night Witch
Giant Snowball
Bomber Minions Witch Night Witch
Zap
Bomber Minions Witch Night Witch
Barbarian Barrel
Bomber Witch Night Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch Night Witch
Royal Delivery
Bomber Minions Witch Night Witch
Fireball
Bomber Minions Witch Night Witch
Poison
Bomber Minions Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Minions Fireball Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions
Zap
Fireball Giant Bomber Minions Witch Night Witch
Minions
Giant Rage Bomber Zap
Fireball
Zap Giant
Giant
Bomber Zap Minions Rage Night Witch Fireball Witch
Rage
Minions Giant Witch Night Witch
Witch
Rage Zap Giant
Night Witch
Giant Zap Rage

Defense Synergies 1 4

Bomber
Zap
Zap
Fireball Bomber Minions Witch Night Witch
Minions
Zap
Fireball
Zap
Giant
Rage
Witch
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball
Bomber Zap Minions Witch Night Witch
Witch Bomber Minions Night Witch
Witch Night Witch Bomber Minions
Bomber Fireball
Fireball Bomber Zap Minions Night Witch
Minions Zap Fireball Witch Night Witch
Zap Fireball
Witch Minions Night Witch
Bomber Night Witch
Minions Witch Bomber Zap Fireball Night Witch
Minions Zap Fireball Witch Night Witch
Night Witch Bomber Zap Minions Fireball Witch
Bomber Fireball Zap Minions Witch Night Witch
Zap Fireball
Bomber Minions Fireball Witch Night Witch
Fireball Bomber Zap Minions Witch Night Witch
Zap Witch Bomber Minions Fireball
Bomber Minions Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Bomber Zap
Zap Minions Witch
Zap Fireball Night Witch
Witch Night Witch
Fireball Zap Minions Witch
Minions Fireball Witch Night Witch
Zap Minions Fireball Witch
Witch
Minions Witch
Zap Fireball
Fireball Witch Night Witch
Bomber Fireball Witch
Witch Bomber Zap Minions Fireball Night Witch
Minions Bomber Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Bomber Fireball Zap
Fireball Zap Minions Witch
Bomber Witch
Fireball Zap
Fireball Zap
Minions Fireball Night Witch
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber Minions Night Witch
Bomber Zap Fireball
Bomber Zap Fireball Witch
Minions Fireball Night Witch
Fireball
Zap Fireball
Zap Bomber Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Night Witch
Zap Minions Fireball Witch
Fireball Night Witch
Bomber Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Minions Fireball Witch Night Witch
Fireball Zap Witch
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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