My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Fisherman Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman
Giant Snowball
Minions Princess Fisherman
Zap
Minions Princess Fisherman
Barbarian Barrel
Princess Electro Wizard Magic Archer
The Log
Princess Fisherman
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Battle Healer Princess Fisherman Electro Wizard Magic Archer
Fireball
Minions Battle Healer Princess Fisherman Electro Wizard Magic Archer
Poison
Minions Battle Healer Princess Fisherman Electro Wizard Magic Archer
Lightning
Battle Healer Fisherman Electro Wizard Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Fisherman Battle Healer Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Princess Fisherman

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Battle Healer Princess Fisherman Magic Archer Mega Knight
Minions
Mega Knight Zap Battle Healer Fisherman
Battle Healer
Zap Minions Princess Fisherman Electro Wizard Magic Archer
Princess
Zap Battle Healer Mega Knight
Fisherman
Zap Minions Battle Healer Mega Knight
Electro Wizard
Zap Battle Healer Magic Archer Mega Knight
Magic Archer
Zap Battle Healer Electro Wizard Mega Knight
Mega Knight
Minions Zap Princess Fisherman Electro Wizard Magic Archer

Defense Synergies 2 19

Zap
Electro Wizard Mega Knight Minions Battle Healer Princess Fisherman Magic Archer
Minions
Zap Battle Healer Fisherman Electro Wizard Mega Knight
Battle Healer
Zap Minions Princess Fisherman Electro Wizard Magic Archer
Princess
Zap Battle Healer Mega Knight
Fisherman
Zap Minions Battle Healer Magic Archer Mega Knight
Electro Wizard
Zap Minions Battle Healer Magic Archer Mega Knight
Magic Archer
Zap Battle Healer Fisherman Electro Wizard Mega Knight
Mega Knight
Zap Minions Princess Fisherman Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Magic Archer
Zap Minions Battle Healer Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Minions Electro Wizard
Minions Fisherman Electro Wizard Mega Knight
Battle Healer Princess Mega Knight
Zap Minions Electro Wizard Magic Archer Mega Knight
Minions Electro Wizard Zap Princess Magic Archer
Zap Battle Healer Electro Wizard Magic Archer Mega Knight
Minions Princess Fisherman
Battle Healer Fisherman Electro Wizard Mega Knight
Minions Electro Wizard Zap Princess Fisherman Magic Archer Mega Knight
Minions Zap Princess Electro Wizard Magic Archer
Mega Knight Zap Minions Battle Healer Electro Wizard
Mega Knight Zap Minions Princess Electro Wizard Magic Archer
Electro Wizard Mega Knight
Zap Fisherman Electro Wizard Mega Knight
Mega Knight Minions Fisherman Electro Wizard
Mega Knight Zap Minions Battle Healer Fisherman Electro Wizard Magic Archer
Zap Minions Battle Healer Princess Fisherman Electro Wizard Magic Archer Mega Knight
Fisherman Electro Wizard
Mega Knight Minions Battle Healer Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Battle Healer Fisherman Electro Wizard
Electro Wizard Zap Battle Healer Fisherman Magic Archer Mega Knight
Mega Knight Zap Minions Battle Healer Fisherman Electro Wizard
Mega Knight Zap Battle Healer Fisherman Electro Wizard
Battle Healer Fisherman Mega Knight
Zap Minions Princess Electro Wizard Magic Archer
Minions Battle Healer Electro Wizard
Mega Knight Battle Healer Fisherman
Zap Electro Wizard Mega Knight Minions Magic Archer
Mega Knight Minions
Mega Knight Zap Electro Wizard
Mega Knight
Princess Magic Archer Mega Knight
Electro Wizard Zap Minions Battle Healer Fisherman Magic Archer
Minions Mega Knight Zap Battle Healer Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Zap Princess Fisherman Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer Mega Knight
Zap Minions Princess Magic Archer
Princess Magic Archer
Zap Princess Magic Archer
Zap Fisherman
Minions Fisherman Electro Wizard
Zap Princess Fisherman Electro Wizard Magic Archer
Zap Princess Magic Archer
Princess Fisherman Magic Archer
Minions Princess Fisherman Magic Archer
Princess Zap Fisherman Magic Archer
Zap Princess Magic Archer
Magic Archer Princess Mega Knight
Minions Fisherman
Zap Princess Fisherman Electro Wizard Magic Archer Mega Knight
Zap Princess Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Princess
Fisherman
Zap
Zap Princess Magic Archer Mega Knight
Fisherman
Zap Princess Fisherman Electro Wizard Magic Archer
Zap Princess Fisherman Magic Archer Mega Knight
Zap Fisherman Magic Archer
Zap Princess Electro Wizard Magic Archer
Zap Electro Wizard Minions
Zap Magic Archer Mega Knight
Zap Princess Electro Wizard Magic Archer
Mega Knight
Princess Magic Archer
Zap Electro Wizard Minions Princess Magic Archer
Zap Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Mega Knight
Zap Princess Magic Archer
Zap
Mega Knight
Zap Minions Princess Electro Wizard Magic Archer
Zap Princess Electro Wizard Magic Archer
Zap Princess Electro Wizard Magic Archer Mega Knight

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