My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Minions Barbarians Musketeer Baby Dragon Miner
Zap
Minions
Barbarian Barrel
Barbarians Elite Barbarians Musketeer
The Log
Barbarians Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Musketeer Baby Dragon Miner
Fireball
Minions Barbarians Elite Barbarians Musketeer Baby Dragon
Poison
Minions Barbarians Musketeer
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Musketeer Baby Dragon Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Minions Musketeer Baby Dragon The Log
Minions
Miner Zap Elite Barbarians Baby Dragon
Barbarians
Elite Barbarians
Zap Minions The Log
Musketeer
Zap Baby Dragon The Log Miner
Baby Dragon
Zap Minions Musketeer Miner
The Log
Zap Elite Barbarians Musketeer Miner
Miner
Zap Minions Musketeer Baby Dragon The Log

Defense Synergies 1 15

Zap
Minions Barbarians Elite Barbarians Musketeer Baby Dragon The Log Miner
Minions
Zap Musketeer Baby Dragon The Log
Barbarians
Zap
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Minions Baby Dragon Miner
Baby Dragon
Zap Minions Musketeer The Log
The Log
Musketeer Zap Minions Elite Barbarians Baby Dragon Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Baby Dragon The Log
Barbarians Elite Barbarians Zap Minions Musketeer The Log
Barbarians Minions Elite Barbarians Musketeer
Barbarians Elite Barbarians Minions Musketeer
Barbarians Elite Barbarians The Log
The Log Zap Minions Musketeer Baby Dragon
Minions Musketeer Zap Baby Dragon
Zap Barbarians Musketeer Baby Dragon The Log
Barbarians Minions Elite Barbarians Musketeer
Elite Barbarians Barbarians Musketeer Miner
Minions Barbarians Zap Musketeer Baby Dragon The Log
Minions Musketeer Zap Baby Dragon
Barbarians Zap Minions Elite Barbarians Musketeer The Log
Zap Minions Barbarians Baby Dragon The Log
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians The Log
Barbarians Minions Elite Barbarians Musketeer
Zap Minions Barbarians Elite Barbarians Musketeer Baby Dragon The Log
Zap Baby Dragon The Log Minions Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Minions Barbarians Elite Barbarians Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Musketeer Baby Dragon The Log Miner
Barbarians Zap Minions Elite Barbarians Musketeer The Log
Zap Barbarians Elite Barbarians Musketeer The Log
Barbarians Elite Barbarians Musketeer
Zap Minions Musketeer Baby Dragon
Minions Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians Baby Dragon The Log
Barbarians Musketeer
Minions Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians
Barbarians Musketeer Baby Dragon
Barbarians Elite Barbarians Zap Minions Musketeer Baby Dragon The Log
Minions Zap Barbarians Elite Barbarians Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log Miner
Baby Dragon The Log Miner
Barbarians Musketeer The Log
Zap Baby Dragon The Log
Zap Minions Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Zap Baby Dragon
The Log Miner Zap
Minions Elite Barbarians Musketeer
Miner Zap Musketeer The Log
Zap Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon The Log Miner
Minions Musketeer Baby Dragon
Zap Elite Barbarians Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Minions
Zap Musketeer Baby Dragon The Log
Zap Baby Dragon The Log Miner
Minions Musketeer Baby Dragon The Log
Musketeer The Log
Zap Barbarians Musketeer Baby Dragon The Log
Zap The Log Baby Dragon
The Log Miner Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log Miner
Miner Zap Musketeer Baby Dragon The Log
Elite Barbarians Zap Musketeer Baby Dragon
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer The Log Miner
Zap
The Log
Zap Minions Barbarians Musketeer
Zap Musketeer Baby Dragon
The Log
Miner Musketeer Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Baby Dragon The Log
Zap Musketeer
Zap Musketeer Baby Dragon The Log Miner

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