My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Graveyard
Giant Snowball
Archers Minions Barbarians Graveyard
Zap
Archers Minions Graveyard
Barbarian Barrel
Archers Barbarians Wizard Graveyard
The Log
Archers Barbarians Graveyard
Earthquake
Archers Barbarians Graveyard
Arrows
Archers Minions Graveyard
Royal Delivery
Archers Minions Barbarians Wizard Graveyard
Fireball
Archers Minions Barbarians Wizard
Poison
Archers Minions Barbarians Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tornado Freeze Barbarians Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Graveyard Archers Minions Freeze
Archers
Zap Graveyard
Minions
Zap Graveyard
Barbarians
Wizard
Tornado
Tornado
Zap Wizard Freeze Graveyard
Freeze
Graveyard Zap Tornado
Graveyard
Zap Freeze Archers Minions Tornado

Defense Synergies 1 8

Zap
Archers Minions Barbarians Tornado
Archers
Zap Minions Tornado
Minions
Zap Archers Freeze
Barbarians
Zap
Wizard
Tornado Freeze
Tornado
Wizard Zap Archers
Freeze
Minions Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Zap Minions
Barbarians Tornado Archers Minions Freeze
Barbarians Minions
Barbarians Tornado
Tornado Freeze Zap Archers Minions
Minions Tornado Zap Archers Wizard Freeze
Zap Barbarians
Barbarians Minions Tornado
Tornado Archers Barbarians
Archers Minions Barbarians Zap Wizard Tornado Freeze
Minions Zap Archers Wizard Tornado
Barbarians Zap Minions Wizard Freeze
Wizard Zap Minions Barbarians Tornado Freeze
Barbarians
Barbarians Tornado Zap Freeze
Barbarians Wizard Minions Tornado
Zap Archers Minions Barbarians Wizard Tornado
Zap Wizard Tornado Freeze Archers Minions Barbarians
Barbarians Tornado
Wizard Archers Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Wizard
Barbarians Zap Minions
Zap Barbarians Tornado
Barbarians
Wizard Zap Archers Minions Tornado Freeze
Archers Minions Barbarians
Barbarians
Zap Freeze Minions Barbarians Tornado
Barbarians
Minions Barbarians
Zap Barbarians Tornado
Barbarians Wizard
Wizard Archers Barbarians
Barbarians Zap Archers Minions Tornado Freeze
Minions Zap Archers Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Barbarians Freeze
Wizard Zap
Wizard Zap Minions Tornado Freeze
Archers Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Minions Tornado
Zap Wizard Tornado
Zap Archers Wizard Tornado
Minions Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Minions
Zap Archers Wizard
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap Barbarians
Zap Tornado Freeze Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Wizard Tornado
Zap Minions Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Archers Minions Barbarians Freeze
Zap Archers Wizard Tornado
Freeze
Wizard
Zap Wizard
Zap Tornado
Zap Minions Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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