My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Barbarians Princess
Zap
Minions Prince Princess
Barbarian Barrel
Barbarians Wizard Princess
The Log
Barbarians Prince Princess
Earthquake
Barbarians Elixir Collector
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Wizard Prince P.E.K.K.A Princess
Fireball
Minions Barbarians Wizard Elixir Collector Princess
Poison
Minions Barbarians Wizard Elixir Collector Princess
Lightning
Wizard Elixir Collector Prince
Rocket
Barbarians Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Barbarians Wizard Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Princess Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Minions Princess
Minions
Zap Prince P.E.K.K.A
Barbarians
Wizard
Prince P.E.K.K.A
Elixir Collector
Prince
Zap Minions Wizard Princess
P.E.K.K.A
Zap Minions Wizard Princess
Princess
Zap Prince P.E.K.K.A

Defense Synergies 0 10

Zap
Minions Barbarians Prince P.E.K.K.A Princess
Minions
Zap Prince P.E.K.K.A
Barbarians
Zap
Wizard
Prince P.E.K.K.A
Elixir Collector
Prince
Zap Minions Wizard
P.E.K.K.A
Zap Minions Wizard Princess
Princess
Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians P.E.K.K.A Zap Minions Prince
Barbarians Prince P.E.K.K.A Minions
Barbarians Prince P.E.K.K.A Minions
Barbarians Prince P.E.K.K.A Princess
Zap Minions
Minions Zap Wizard Princess
Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Minions Prince Princess
Barbarians Prince
Minions Barbarians Zap Wizard Princess
Minions Zap Wizard Princess
Barbarians Prince P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Barbarians Prince P.E.K.K.A Princess
Barbarians P.E.K.K.A Prince
Barbarians Zap Prince P.E.K.K.A
Barbarians Wizard Minions Prince P.E.K.K.A
Zap Minions Barbarians Wizard Prince
Zap Wizard Minions Barbarians Princess
Barbarians P.E.K.K.A Prince
Wizard Minions Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Prince P.E.K.K.A
Zap Wizard Prince
Barbarians P.E.K.K.A Zap Minions Prince
Prince P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Prince
Wizard Zap Minions Princess
Prince P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Prince
Zap P.E.K.K.A Minions Barbarians Prince
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Prince
P.E.K.K.A Zap Barbarians Prince
Barbarians Prince P.E.K.K.A Wizard
Wizard Barbarians Princess
Barbarians Zap Minions Prince P.E.K.K.A
Minions Zap Barbarians Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians Prince
Wizard Zap
Wizard Zap Minions Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Minions Prince
Zap Wizard Prince Princess
Zap Wizard Princess
Princess
Minions Princess
Princess Zap Prince
Zap Wizard Princess
Wizard Princess
Minions
Zap Wizard Prince Princess
Zap Wizard Princess
Minions Prince
Wizard Princess
Prince
Zap Barbarians
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Prince Princess
Zap
Zap Wizard Princess
Zap Minions Wizard
Zap Wizard
Zap Princess
P.E.K.K.A Prince
Wizard Princess
Zap Minions Barbarians Prince Princess
Zap Wizard Princess
Wizard Prince Princess
Zap Wizard Princess
Zap
Prince P.E.K.K.A
Zap Minions Princess
Zap Princess
Zap Prince Princess

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