My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army Baby Dragon
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Wizard Skeleton Army Baby Dragon
Fireball
Minions Barbarians Wizard Skeleton Army Baby Dragon
Poison
Minions Barbarians Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Baby Dragon Freeze Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Baby Dragon Freeze
Minions
Royal Giant Zap Baby Dragon
Barbarians
Royal Giant
Minions Zap Wizard Baby Dragon
Wizard
Royal Giant
Skeleton Army
Baby Dragon
Zap Minions Royal Giant
Freeze
Zap

Defense Synergies 0 10

Zap
Minions Barbarians Skeleton Army Baby Dragon
Minions
Zap Baby Dragon Freeze
Barbarians
Zap Skeleton Army
Royal Giant
Wizard
Skeleton Army Freeze
Skeleton Army
Zap Barbarians Wizard Freeze
Baby Dragon
Zap Minions
Freeze
Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Baby Dragon
Barbarians Skeleton Army Zap Minions
Barbarians Skeleton Army Minions Freeze
Barbarians Skeleton Army Minions
Barbarians Skeleton Army
Skeleton Army Freeze Zap Minions Baby Dragon
Minions Zap Wizard Baby Dragon Freeze
Zap Barbarians Baby Dragon
Barbarians Minions Skeleton Army
Skeleton Army Barbarians
Minions Barbarians Skeleton Army Zap Wizard Baby Dragon Freeze
Minions Zap Wizard Baby Dragon
Barbarians Skeleton Army Zap Minions Wizard Freeze
Wizard Skeleton Army Zap Minions Barbarians Baby Dragon Freeze
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Freeze
Barbarians Wizard Minions Skeleton Army
Zap Minions Barbarians Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Freeze Minions Barbarians
Barbarians
Wizard Skeleton Army Minions Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap
Zap Wizard Baby Dragon
Barbarians Skeleton Army Zap Minions
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Wizard Zap Minions Baby Dragon Freeze
Skeleton Army Minions Barbarians
Barbarians Skeleton Army
Zap Freeze Minions Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Zap Minions Baby Dragon Freeze
Minions Zap Barbarians Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Barbarians Freeze
Wizard Zap Baby Dragon
Wizard Zap Minions Baby Dragon Freeze
Wizard Baby Dragon
Zap Wizard Baby Dragon Freeze
Zap Wizard
Minions
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Minions
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Minions Baby Dragon
Wizard
Zap Barbarians Baby Dragon
Zap Freeze Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Minions Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Minions Barbarians Skeleton Army Freeze
Zap Wizard Baby Dragon
Freeze
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Minions Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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