My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Executioner
The Log
Barbarians Royal Giant
Earthquake
Barbarians Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Executioner
Fireball
Minions Barbarians Inferno Tower Executioner
Poison
Minions Barbarians Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Barbarians Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Executioner The Log
Minions
Royal Giant Zap
Barbarians
Royal Giant
Minions Fireball Zap Executioner The Log
Fireball
Zap Royal Giant The Log
Inferno Tower
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Executioner

Defense Synergies 3 9

Zap
Fireball Minions Barbarians Inferno Tower Executioner The Log
Minions
Zap Inferno Tower The Log
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Inferno Tower
Inferno Tower
The Log Zap Minions Fireball
Executioner
Zap The Log
The Log
Fireball Inferno Tower Zap Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Executioner The Log
Barbarians Inferno Tower Zap Minions Executioner The Log
Barbarians Inferno Tower Minions Executioner
Barbarians Inferno Tower Minions
Barbarians Fireball The Log
Fireball The Log Zap Minions Executioner
Minions Inferno Tower Zap Fireball Executioner
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions
Barbarians Inferno Tower
Minions Barbarians Executioner Zap Fireball The Log
Minions Inferno Tower Executioner Zap Fireball
Barbarians Inferno Tower Zap Minions Fireball The Log
Fireball Executioner Zap Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball The Log
Barbarians Minions Fireball Inferno Tower Executioner
Fireball Zap Minions Barbarians Executioner The Log
Zap Executioner The Log Minions Barbarians Fireball
Barbarians Inferno Tower
Minions Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap Executioner The Log
Barbarians Zap Minions Inferno Tower The Log
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Executioner
Fireball Executioner Zap Minions
Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Minions Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Fireball Inferno Tower Executioner
Barbarians Fireball Executioner
Barbarians Inferno Tower Zap Minions Fireball Executioner The Log
Minions Executioner Zap Barbarians Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Minions
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Minions Fireball
Zap Fireball The Log
Fireball Zap Executioner
Fireball Executioner The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions
Zap Fireball Executioner The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Minions Barbarians Fireball
Fireball Zap Executioner
The Log Fireball
Fireball Executioner
The Log Zap Fireball Executioner
Zap Fireball
Executioner
Zap Minions Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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