My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Barbarians Hog Rider Miner
Zap
Minions
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Minions Barbarians Hog Rider Wizard Electro Wizard
Poison
Minions Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Hog Rider Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Hog Rider

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Miner Electro Wizard Minions
Minions
Hog Rider Miner Zap P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Zap Minions Barbarians Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Minions Wizard
Miner
Zap Minions Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Miner

Defense Synergies 1 9

Zap
Electro Wizard Minions Barbarians P.E.K.K.A Miner
Minions
Zap P.E.K.K.A Electro Wizard
Barbarians
Zap
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Minions Wizard Electro Wizard
Miner
Zap
Electro Wizard
Zap Minions Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Barbarians P.E.K.K.A Zap Minions Electro Wizard
Barbarians P.E.K.K.A Minions Electro Wizard
Barbarians P.E.K.K.A Minions Electro Wizard
Barbarians P.E.K.K.A
Zap Minions Electro Wizard
Minions Electro Wizard Zap Wizard
Zap Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Minions
Barbarians Miner Electro Wizard
Minions Barbarians Electro Wizard Zap Wizard
Minions Zap Wizard Electro Wizard
Barbarians P.E.K.K.A Zap Minions Wizard Electro Wizard
Wizard Zap Minions Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Zap P.E.K.K.A Electro Wizard
Barbarians Wizard Minions P.E.K.K.A Electro Wizard
Zap Minions Barbarians Wizard Electro Wizard
Zap Wizard Minions Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Wizard Minions Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Miner
Barbarians P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Zap Barbarians Electro Wizard
Barbarians P.E.K.K.A
Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Barbarians Electro Wizard
P.E.K.K.A Barbarians
Zap P.E.K.K.A Electro Wizard Minions Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Zap Barbarians Electro Wizard
Barbarians P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Electro Wizard Zap Minions P.E.K.K.A
Minions Zap Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Barbarians
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Miner Zap Wizard
Minions Electro Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard
Miner
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard Electro Wizard
Zap Wizard Miner
Minions
Wizard
Zap Barbarians
Zap Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard Miner
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Minions Barbarians
Zap Wizard Electro Wizard
Miner Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: