My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Miner
Giant Snowball
Three Musketeers Miner
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Three Musketeers Electro Wizard
The Log
Elite Barbarians Three Musketeers
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Three Musketeers P.E.K.K.A Miner Electro Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Three Musketeers Electro Wizard
Poison
Inferno Tower Wizard Three Musketeers Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Three Musketeers Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Electro Wizard Inferno Tower Wizard Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Miner Electro Wizard Inferno Tower

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Miner Electro Wizard Three Musketeers
Elite Barbarians
Zap Wizard Three Musketeers
Inferno Tower
Wizard
Elite Barbarians P.E.K.K.A Miner
Three Musketeers
Zap Elite Barbarians Miner
P.E.K.K.A
Zap Electro Wizard Wizard
Miner
Zap Wizard Three Musketeers Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 9

Zap
Electro Wizard Elite Barbarians Inferno Tower Three Musketeers P.E.K.K.A Miner
Elite Barbarians
Zap Wizard
Inferno Tower
Electro Wizard Zap
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Three Musketeers
Zap
P.E.K.K.A
Zap Wizard Electro Wizard
Miner
Zap
Electro Wizard
Zap Inferno Tower Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap Three Musketeers Electro Wizard
Inferno Tower Three Musketeers P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Three Musketeers P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A
Zap Electro Wizard
Inferno Tower Three Musketeers Electro Wizard Zap Wizard
Zap Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower Miner Electro Wizard
Electro Wizard Zap Wizard
Inferno Tower Three Musketeers Zap Wizard Electro Wizard
Inferno Tower P.E.K.K.A Zap Elite Barbarians Wizard Three Musketeers Electro Wizard
Wizard Three Musketeers Zap P.E.K.K.A Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Three Musketeers Electro Wizard
Inferno Tower Zap Elite Barbarians Three Musketeers P.E.K.K.A Electro Wizard
Wizard Three Musketeers Elite Barbarians Inferno Tower P.E.K.K.A Electro Wizard
Zap Elite Barbarians Wizard Three Musketeers Electro Wizard
Zap Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Tower Three Musketeers Electro Wizard
Wizard Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Miner
P.E.K.K.A Zap Elite Barbarians Inferno Tower Electro Wizard
P.E.K.K.A Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Elite Barbarians Three Musketeers
Wizard Zap Three Musketeers Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians Inferno Tower
P.E.K.K.A Zap Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Tower Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Inferno Tower Electro Wizard Zap Three Musketeers P.E.K.K.A
Zap Elite Barbarians Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Miner Zap Wizard
Elite Barbarians Three Musketeers Electro Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard
Elite Barbarians Three Musketeers Miner
Zap Elite Barbarians
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Zap Wizard Three Musketeers Electro Wizard
Zap Wizard Miner
Wizard
Zap
Zap Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard Miner
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Three Musketeers Electro Wizard
Miner Wizard Three Musketeers Electro Wizard
Zap Wizard
Zap
Elite Barbarians Three Musketeers P.E.K.K.A
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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