My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Knight Goblin Hut Ice Wizard Magic Archer
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Goblin Hut Miner Ice Wizard Magic Archer
Fireball
Goblin Hut Ice Wizard Magic Archer
Poison
Goblin Hut Ice Wizard Magic Archer
Lightning
Knight Goblin Hut Ice Wizard Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Miner Ice Wizard Poison Magic Archer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Knight Goblin Hut Poison Ice Wizard Magic Archer
Knight
Zap Goblin Hut Poison Miner Ice Wizard Magic Archer
Goblin Hut
Zap Knight Miner Ice Wizard Magic Archer
Tornado
Zap Magic Archer Poison Ice Wizard
Poison
Miner Zap Knight Tornado
Miner
Zap Poison Knight Goblin Hut Magic Archer
Ice Wizard
Zap Knight Goblin Hut Tornado
Magic Archer
Tornado Zap Knight Goblin Hut Miner

Defense Synergies 4 13

Zap
Knight Goblin Hut Tornado Poison Miner Ice Wizard Magic Archer
Knight
Ice Wizard Magic Archer Zap Goblin Hut Tornado Poison
Goblin Hut
Zap Knight Ice Wizard
Tornado
Ice Wizard Magic Archer Zap Knight Poison
Poison
Zap Knight Tornado Ice Wizard
Miner
Zap
Ice Wizard
Knight Tornado Zap Goblin Hut Poison
Magic Archer
Knight Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut Magic Archer
Zap Knight Goblin Hut Ice Wizard
Goblin Hut Tornado Knight Ice Wizard
Goblin Hut Knight Ice Wizard
Tornado Poison
Tornado Zap Ice Wizard Magic Archer
Tornado Zap Goblin Hut Poison Ice Wizard Magic Archer
Zap Poison Magic Archer
Goblin Hut Tornado Ice Wizard
Knight Tornado Miner Ice Wizard
Poison Ice Wizard Zap Knight Goblin Hut Tornado Magic Archer
Zap Goblin Hut Tornado Poison Ice Wizard Magic Archer
Goblin Hut Zap Knight Ice Wizard
Zap Goblin Hut Tornado Poison Magic Archer
Knight Goblin Hut
Tornado Zap Goblin Hut
Knight Goblin Hut Tornado Poison
Zap Knight Goblin Hut Tornado Ice Wizard Magic Archer
Zap Tornado Poison Knight Goblin Hut Ice Wizard Magic Archer
Goblin Hut Tornado
Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Goblin Hut
Poison Zap Knight Miner Magic Archer
Zap Knight Goblin Hut
Zap Knight Tornado
Knight Goblin Hut
Poison Zap Goblin Hut Tornado Ice Wizard Magic Archer
Knight Goblin Hut Ice Wizard
Knight
Zap Knight Goblin Hut Tornado Poison Magic Archer
Goblin Hut
Knight Goblin Hut
Zap Tornado Poison
Knight
Magic Archer
Goblin Hut Zap Knight Tornado Poison Magic Archer
Poison Zap Goblin Hut Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Zap Tornado Miner Ice Wizard Magic Archer
Goblin Hut Poison Miner Magic Archer
Knight Poison
Poison Zap Magic Archer
Poison Zap Tornado Ice Wizard Magic Archer
Tornado Poison Magic Archer
Poison Zap Tornado Ice Wizard Magic Archer
Poison Miner Zap Tornado
Tornado Poison
Poison Miner Zap Knight Tornado Magic Archer
Poison Zap Tornado Magic Archer
Poison Knight Goblin Hut Miner Magic Archer
Poison Magic Archer
Zap Goblin Hut Poison Magic Archer
Zap Goblin Hut Poison Magic Archer
Magic Archer Goblin Hut Poison
Tornado Poison
Zap Poison Magic Archer
Zap Tornado Poison Miner Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Ice Wizard Magic Archer
Poison Miner Zap Tornado Ice Wizard Magic Archer
Zap Tornado Poison Miner Magic Archer
Poison Miner Zap Tornado Magic Archer
Poison Zap Tornado Ice Wizard Magic Archer
Zap Goblin Hut Poison
Poison Zap Miner Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Zap Goblin Hut Magic Archer
Poison Zap Tornado Ice Wizard Magic Archer
Poison Miner Knight Magic Archer
Zap Poison Magic Archer
Zap Tornado Poison
Zap Tornado Poison Magic Archer
Zap Tornado Poison Magic Archer
Poison Zap Tornado Miner Magic Archer

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